So the core of the problem is that you know when new stuff is coming? That's a new one. I personally find that better than not knowing when and how devs decide to patch their game. Or is it about how this game is vertical and not horizontal?

Quote Originally Posted by Jetstream_Fox View Post
Really cause last time I checked it had similarities that many mmos have. The two that come to mind is player to player trading and the fact the game had a server wide chat room for putting together farms, loot and special crafts. Diablo is a hybrid dungeon crawler mmo which is almost what XIV is, take away everyone sitting around Idyllshire and you're basically playing Diablo.
FFXIV is not an MMO as it lacks a global public chat channel. Technically you could say that Warcraft 3 is an MMO, because it has the same battle.net lobby system and you can trade resources between players in-game. There's nothing massive about Diablo, and I also find it really hard to call it a dungeon crawler.

Quote Originally Posted by karateorangutang View Post
The unholy travel and grinding is what made XI such a "hardcore" game. Now, back in the early 2000's I was very appreciative of that game. You worked and grinded hard for anything you wanted.
I find it quite interesting that I don't mind grinding in a single player RPGs, but absolutely loathe it in MMOs.