Dosnt wow tell you about the boss fights now including abilitys seems more simple the FFXIV
Dosnt wow tell you about the boss fights now including abilitys seems more simple the FFXIV
Ar you're from the DN sea forums aren't you. Well I've spent like 30K SGD on dragon nest, though I've made the money back in the competitions http://dn.cherrycredits.com/greendragonresult, I have decided that enough is enough. With the way Cherrycredit manages DN with its unethical methods, i choose not to be a part of it. Shanda(publisher of ff14 china too) isn't exactly planning to do much with DN except milking the living hell out of its current player base in DN. I very much enjoy ff very much because this game has by far the best communication I have seen between developer teams and players, a far cry from what I've seen in other games, while I can see the good in vertical progression I can also see the bad.It's probably because many people here have likely come from games where the hamster wheel is much, MUCH worse in comparison.
The game I came from, Dragon Nest, was notorious for making your gear worthless within MONTHS if you didn't have the absolute best raid gear. And by worthless I mean absolutely worthless. It had several tiers of gear at level cap, of which the highest tier was reserved for raiders. Thing is that gear was completely untradeable, and while the same may be said of FFXIV, gearing in that game also had a super RNG layer known as 'enhancement' that is far, FAR worse than materia overmelding. For one, enhancement basically made up like 50% of an item's stats, the game doesn't even TELL you the success rate, and it basically got to the point where even for fresh endgame gear, you were better off continuing using your old gear until you could scrounge up the funds to enhance. If you ever could.
Basically, imagine if overmelding additionally cost you 1 million gil per attempt, and the materia made up like 75% of the item's stats. That's basically enhancing endgame gear in DN in a nutshell. It was even worse for the highest tier raid gear, where the costs of enhancement are basically 10x that of the other tiers. Sure, the piece of gear would last you like a year if not longer, but due to the super RNG heavy nature, you could break your bank and get nothing out of it in return. Not only that, but the stat bloat became so insane that for level capped characters, jumping from the gearing tier below raid gear and using the top tier raid gear itself could pretty much boost your stats by as much as 50%. So imagine what kind of stats were needed for even casual content.
The hilarious part is that everyone with the top raid gear basically just sits around in towns all day complaining that the game is dead because there's nothing worth doing until the next raiding tier is out.
Dragon nest offers top tier gears as long as you can pay for it, top tier gears cost between 6-7k USD every 6-8months. FF is somewhat gated by time and DN is gated by money, without the highest end gears you can barely attempt raids within the current level cap. 90% of the content is cash updated, that you most likely have to spend 500USD- 1kUSD, sometimes 2kUSD for one piece of item. So I'd rather stick with subscription games.
I can see more good in this game because of the horrible games I have come from.I am very neutral about this though I am leaning more towards lesser vertical progression and something more diversified. Many MMOS now lack what RO had back, quoted from Thedoddler from RO " The modern MMO is a treadmill of goto’s and do-this’, and for it’s grinding leveling gameplay, my experience with Ragnarok and how I play it, even how I build my character is always different from the next guy, which is something the modern MMO doesn’t give you." While vertical progression is a safer route I do hope down the road there will be more diversity because to summarized it right now its basically " Cap tomes -> Buy equipment -> until new tomes are introduce, repeat".
Last edited by OMGAFLYINGPENGUIN; 03-30-2016 at 03:09 PM.
please just leave thread. this isn't about WoW. you offer no intelligent input, and you cant even spell plural forms of words correctly.
And no, I dont want to "wait" for gear upgrades, i just don't want it to be set in ONE new instance they release every 3 months, just like it always is. How about the ability to upgrade the gear we already grinded mindlessly for? Sure they did that with the i200 gear but pfft. Its still the same garbage content. How about a new element to gear mechanics rather than just another tier of higher ilvl stuff? Is SE so bad at game design that they cant think of anything better to do than just type in higher numbers in the stats, reskin it, and throw it in new raid?
I knew this would happen. You'll all just continue to accuse me of wanting idiotic things like wanting a dead game, no updates, no gear progression, etc. Please learn to read an entire sentence/paragraph before reacting.
I'm not tryin to argue. Lets talk about solutions. At the moment, considering everyones happy with this pathetic formulaic garbage they call content, the most logical solution for me seems to just find a better game that isn't just a mindless upgrade-fest. Game has zero immersion, we have invisible walls and invisible-gear-walls and progression-walls and skill-walls for crafting/gathering. All of these things have been pointed out multiple times by many diff people, but for some reason its just unfathomable that some of these practices aren't considered legitimate in some people's eyes. Forgive me for wanting to play a video game that I actually have fun playing, something I'm immersed in the world of, not some kind of "tune in next week" interactive novel. There are like 300 of those on Steam, and they're all like a couple dollars, if not free!. . this game gives flavour-of-the-month (or flavour of the patch cycle) a whole new meaning, its hilariously blatant. It's simply "How Maek RPG 101 Plz Luk 4ward to Enjoi up next!"
Last edited by Igziabeher; 03-30-2016 at 02:35 PM.
naaaa cry cry about it being simple all i did was giv an example of another mmo being worse you make yourself look as bad as a wow fan boy you mention diablo its a rpg not an mmo and heaven forbid i give an example
Last edited by Dumbledoremd; 03-30-2016 at 02:51 PM.
Are YOU serious?
Like...what
First off, "better get it fast"
Yeah because 6 months is totally a short amount of time
Do you want shit random for the sake of it being random?
"Ohhh durp I wonder how long this gear will last. Oh only a day?! Sick! Oh hey how long is this gear gonna last? 7 years. Sweet dude!"
Also making fun of people's grammar, you're cool.
English isn't everyone's first language ya know.
At this point I'm absolutely convinced you're a troll, you clearly loathe the game so stop QQing to us and go play something else
He made a valid point about content not lasting and the fact that the game throws gear at you for no effort at all. If you really consider Lore grinding or midas normal farm a challange, please just leave.
Its not only about a timespan how long gear lasts, one of the main points was how you can easily predict when they will release stuff.
I just joined at 3.0, but as they already confirmed: 3.3 will have a new 24 man raid. Surprising really, why not something entirely diffrent?
As I said, if you like to play afk fantasy 14, please do and throw money at them every month, but dont wonder if there are people around who dont like the idea of running around in a almost dead lobby hub world.
And in one of your earlier posts... I just think that some people want more stats or certain effects than the usual stuff atm, or at least some new traits. Because it is getting stale very fast, not about that we want to keep gear for x-bazillion years but some variety I guess?
Just continue like this 1-2 yrs and you will see the monotony in it, even you will "QQ" after a while if this cycle keeps up forever.
Last edited by Damona; 03-30-2016 at 03:42 PM.
while i diagree with the way OP presented his complaint. this is a valid complaint that i agree with. the gear in this game is practically useless. the gear you work hard learning ex primal/savage conten is invalid withing like 4-5 months against someone who just afk their way thru dungeon collecting tomes.
an in any other games, when new dungeon is released, it usually contains new-ish items for most of the playerbase. this game must be the one mmo i see where 90% of the playerbase outgear the reward of the dungeon before even stepping inside
ive had my time of "must get the next top ilvl" phase, but tbh, it gets really tiring after a while. you start to see through the trick. "oh geez i wonder whats the name of the new tomestone"
i cant even bother capping lore anymore since itll probly be outdated before summer is even over
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