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  1. #121
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MagiusNecros View Post
    I'm kinda sad we can't inflict the terror status effect.
    I had same feelz about dat. terror or misery for sole survivor to do not make it mob/add only thing.
    Also Fabula Novus Crystalis series (except type-0 iirc) had a Pain status effect making your actions fail at a rate of 30% chance.

    I suppose that such mechanics like terror or misery would make DRK so overpowered, that even Chuck Norris would have second thoughts.
    (0)

  2. #122
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by MagiusNecros View Post
    I know we have a stun but I'm kinda sad we can't inflict the terror status effect.
    Still, terror would be nice, since DRK is the only one who can only interrupt once then is screwed unless RNG parry comes to the rescue. PLD has stun locking with shield bash, WAR has brutal swing and technically holmgang if you can move the mob with it. DRK only has low blow.

    Absolute terror, fan shaped AoE that inflicts terror for 1 second would be nice for DRK.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  3. #123
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Terror would give the job some identity. I was just thinking of what DRK lacks and one of those was fear effects.
    (0)

  4. #124
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Playing as a Lv75 DRK in FFXI (now Lv99), there are a LOT of abilities there that should be in FFXIV to make DRK a darker tank, such as:

    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  5. #125
    Player
    KrenianKandos's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    336
    Character
    Krenian Kandos
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Mana isn't the problem.
    ...then your points you made actually make NO sense at all. You're railing against a class that is fundamentally set to use the Mana bar as its resource. Period. That's how they designed the class. You're asking them to completely revamp the class to your liking, which a lot of people here are telling you that you're in the minority.

    Warrior's Overpower is similar to Dark Arts as you only have a finite amount of times you can use it before you hurt your rotation/resource. Really, think about it. Warriors can't use Overpower constantly or they TP starve. Same with Dark Knight. You have to judge it. The only thing is that Overpower is really suited for AoE attacks and Dark Arts allows you to empower your AoE or Single Target, so you actually have more things you can do with Dark Arts, thus the higher cost and the need to make decisions on what to use it for.

    BTW what I think you're trying to say is that Warrior is 'more fun'. Funner is not a word. Just some friendly advice. No trolling, just don't see the point of people using words that don't exist to make their points. If you like playing Warrior and feel it's more intuitive, then awesome.

    But stop making Dark Knight simply another Warrior. We don't want it. We don't need homogenization of the classes like what happened in World of Warcraft with their tanks. We like our niche roles, even though we can still effectively MT or OT at all times.

    ..I will say, PLD/DRK doesn't really bring much to the table in group synergy and if you argued that, then yes, you're right.

    -------------------------------


    For those speaking about taking abilities from FFXI, remember that the Dark Knight class was a DPS/Defeebler. You didn't actually see many DRKs using their skills but they were excellent defeeblers (not as good as, say, a RDM but fairly decent to replace one if needed with their own set of tools.) With that in mind, having a DRK be a defeebler in this game wouldn't make sense as we don't really have support classes like that. Although, you could see Delirium maybe change form Monk's skill, the idea is that you can have one or the other with those abilities. Slot a DRK with the only ability in the game to have it, and you're running the risk of shoving DRK permanently in a raid which they don't want.
    (0)

  6. #126
    Player
    Gameplayzero's Avatar
    Join Date
    Jun 2015
    Posts
    153
    Character
    James Dynamite
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Yuni_Queen View Post
    .
    Newbie can play WAR like a pro after 1 full day of striking dummy.
    pretty sure all the tanks are like that lol. Their rotations aren't hard. Hell you could even argue that for most of the jobs in this game.

    And general consensus is that dark has some fixing to do. Not agreeing with Nekt however.
    (0)
    Last edited by Gameplayzero; 04-17-2016 at 09:07 AM.

  7. #127
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by MPNZ View Post
    Personally, I find DRK to just be a real mess, there is a ton of stuff going on, and that dark arts should be removed with more done or added to darkside's management elements. It really irks me to use it for anything other than C&S, IMO.

    Edit: Just to clarify some things: the way dark arts affect certain skill isn't really interesting, and instead makes it feel like the job had been nerfed before its release to make users waste more of there MP. Or something. This would be different if it had interesting effects like making salted earth inflict Paralysis/stone for as long as enemies are in its field of effect. Or, shifting all of the part's emnity onto yourself when using unleash. Or, making dark passenger fire in all directions, and give the stun technique knock-back and paralyze effects. Not that status effects work anymore. Or, are as useful.
    I made an edit to my post, and didn't notice that the two or three new pages, sorry.
    (0)

  8. #128
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KrenianKandos View Post
    ...then your points you made actually make NO sense at all.
    Actually it makes sense.
    While I do love the interplay with Dark Arts, it can be extremely annoying if you factor in all the delays you have in this game.

    -UI delay
    -Animation delay
    - sometimes latency

    Making Dark Arts essential in order for a defensive cooldown to be useful severely restricts your ability to react on the fly and use that cooldown.
    When you see the boss casting something, it's typically too late to start pressing them 2 buttons, because by the time all of them damn delays in this game are accounted for, the damage will already have landed server side.

    If instant spells in this game were actually instant and not some .5+ second delay blah animation must play stuff, Dark Arts would work much better.

    I regularly rage about this when using the instant cast thingy on my WHM too.
    (0)

  9. #129
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Granyala View Post
    -UI delay
    -Animation delay
    - sometimes latency
    Plunge??? ;__;
    It has full 1 second delay after use and you speak about those little things ;__;

    Also, If you have latency problems, you should get ready in advance for using DA DM. latency is not a excuse at all. Dark Arts should be under handy button, not hidden one, that you will waste time switching hotbars. It may be that delay you speak about.

    I am using DA DM in roughly 0.8 sec. Tank-busters are always longer than any other normal casts (if they have casts at all) and since both DA and DM are oGCD there is no problem with popping them both at once.
    (2)
    Last edited by Yuni_Queen; 04-17-2016 at 09:49 PM.

  10. #130
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Sorry, not familiar with most English names, less so with acronyms. :X
    No, I don't have to switch hotbars for Dark Arts, that would indeed make it unusable.
    It just annoys the crap out of me that instant casts in this game aren't instant at all and that queuing the next action after them is such a finnicky process.

    I can't just press 1 -> [Dark Arts] and 2 -> [Def cooldown I want to enhance] after oneanother and trust the game to do the right thing. No I either have to wait or have to mash the 2 till it goes through.

    Even when writing a [instant cast buff] + [resurrection] macro I needed to put in a delay because it would refuse to work otherwise, because the game thinks I have to watch some animation of my kitty.
    Who has time to watch that during a hectic boss fight?
    (0)

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