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Thread: Tier list!

  1. #51
    Player Houston009's Avatar
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    Sep 2013
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    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Well, DRG also has Skewer, which is 40% INT down over DK's 10%. DK may be able to stay up forever, but Skewer is better because the best moment for INT down is when the SMN is bursting/prepping banes.

    Against a MNK, SMN has to use their stacks right away less they want to lose their stacks.

    Against a DRG, they can hold on to their stacks for more tactical aetherflow usage.
    -Even then. PLD/AST/SMN can remove buffs as well.
    -A lot easier to take off Aetherflow stacks on a raised[ing] target.

    Can someone confirm if Aethertrail is removable or not?
    (3)
    Last edited by Houston009; 04-01-2016 at 05:59 AM.

  2. #52
    Player
    Cynric's Avatar
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    Aug 2013
    Location
    Uldah
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    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Can't respond at the moment too well since I'm on my phone in class but try to keep the discussion civil.
    (0)

  3. #53
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Renault View Post
    This statement right here solidifies the fact that you don't have much experience in the feast.
    Keep the credibility insults out of an argument, thanks. It adds nothing espesically when it can a misinterpretation or miscommunication (see below). Seriously.

    Quote Originally Posted by Renault View Post
    Outbursting the other team is ALWAYS the answer. That is because you win the game by KILLING OTHER PLAYERS.
    You win the game by getting 600 medals or timing out, straight up bursting is not always the answer/ You more or less answered my next point with this

    Quote Originally Posted by Renault View Post
    If I see a PLD/MNK/SCH comp I'm going to laugh at my free win. I'm also guessing you mean that this comp throws up...Mantra, Tetsudo, and Deployment+Adlo all at the start? If that happens...Just walk away. Literally wait until their Tetsudo runs out and THEN engage them.



    My point is that going in guns blazing from the start is not always the answer, which you seem to be implying when you say that burst is all that matters. The fact you're walking away and not attacking them means you're not bursting the other team, you're stalling and not playing to their strengths. Your last 2 statements is what's confusing me when you say "burst is always the answer", yet you answered against a composition like that by stalling, not bursting through it.
    (0)
    Last edited by RiceisNice; 04-01-2016 at 06:18 AM.
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  4. #54
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    All those deleted post. lol

    If only the level of moderating in the forums equaled the amount used for PvP matches.
    (0)
    Last edited by Houston009; 04-01-2016 at 06:40 AM.

  5. #55
    Player
    Cynric's Avatar
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    Aug 2013
    Location
    Uldah
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    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Houston009 View Post
    Well, DRG also has Skewer, which is 40% INT down over DK's 10%. DK may be able to stay up forever, but Skewer is better because the best moment for INT down is when the SMN is bursting/prepping banes.

    Against a MNK, SMN has to use their stacks right away less they want to lose their stacks.

    Against a DRG, they can hold on to their stacks for more tactical aetherflow usage.
    -Even then. PLD/AST/SMN can remove buffs as well.
    -A lot easier to take off Aetherflow stacks on a raised[ing] target.

    Can someone confirm if Aethertrail is removable or not?
    One Ilm Punch is a GCD and spammable where as those dispels are on a long CD.

    Ah you know I didn't account for Skewer. I apologize, I don't see a lot of dragoons using it for some reason.


    Hmm 15 second duration, 40% Int reduction, 60 second CD. I think Dragon Kick due to being a GCD is a bit more reliably going to be up, especially if you use Skewer for burst, but the fact that you can save it for Magic burst reduction does make it a decent potential utility tool. The % reduction makes it very much stronger than Dragon Kick.

    Thanks for posting this. There's always the possibility I could overlook something due to any number of reasons I won't bore you with.

    I don't think they're quite even yet but this definitely was good information.

    I'm starting to think One Ilm Punch is too strong of a skill to be capable of being spammed.

    and I also do believe that I'd like to see a few more opinions on whether DRG should be considered A or S-Tier.

    I'd also like a bit of thoughts on the placement of Machinist. I don't feel it's above B Tier but I'm wondering if there might be something I missed involving it but not including its burst.

    Also I can't confirm if it's removable or not I'm sorry about this, If I remove something it'll be Aetherflow and if they have Aethertrail already odds are they're going to be in Dreadwyrm before it can be removed, unless they are CC'd as soon as they get it or your One Ilm Punch spam happens to work out like that.

    I do believe I've removed it before in Frontlines but I can't say for sure.
    (0)

  6. #56
    Player
    RiceisNice's Avatar
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    Jul 2014
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    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Cynric View Post
    I'd also like a bit of thoughts on the placement of Machinist. I don't feel it's above B Tier but I'm wondering if there might be something I missed involving it but not including its burst.
    As far as their placement relative to other ranged dps, I feel they're all pretty damn close to each other (same tier) with BLM edging out in top play (especially when partnered with a WHM.) As I mentioned before, the list should be separated/looked at relative to their roles due to the enforced composition; you can't really say SMN is better than DRG because you can't take a SMN over a DRG to begin with, there can't be a direct comparison between these two.
    (0)
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  7. #57
    Player
    Cynric's Avatar
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    Uldah
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    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by RiceisNice View Post
    snip
    I see what you're saying. I did think about that originally but when putting it together it became a little odd due to the small number of total jobs we have per role.

    For Melee we have 3. For Tanks we have 3. For Healers we have 3. Then for Ranged we have 4.

    It just felt weird and off while formatting it and I scrapped it for the current system. Though I guess the original idea could work with a format with something like.

    [Role : Melee] Adrenaline Rush : Raw Destruction : ( Description of Raw Destruction)
    Tier-1 Monk
    Tier-2 Dragoon
    Tier-3 Ninja

    Any thoughts? I think there's been more than enough discussion to consider overhauling this list from a idea while bored in class to a proper and fully fledged tier list.
    (0)

  8. #58
    Player
    Titor's Avatar
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    Apr 2014
    Location
    Garlemald
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    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    I feel like MCH is pretty S rank. I do more damage and get more kills with less deaths than most of the wars/melee I am placed with
    (2)

  9. #59
    Player
    zuzu-bq's Avatar
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    May 2015
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    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    As much as I like the idea, its hard to make tiers when some compositions just have an overall better synergy thus being more efficient in the end. For example, I do agree MNK is a better melee job overall on pvp, he pretty versatile has a good chunk of defensive skills, one ilm punch can remove a lot of important buffs and good damage overall. But a DRG can improve a physical ranged partner's damage while having one of the best bursts together with it. Other example is how Noct AST's weakness is to heal multiple targets at once that can be covered up by a PLD who has amazing aoe protective skills and Clemency. So if we decide to actually put a tier list together we should think on what a job can do alone on pvp and I think this list that our Cynric friend made doesn't get too far from the solo pvp potential of each job. I'd only put MCH a bit higher on the list. I find them annoying to deal with.
    (0)

  10. #60
    Player
    Renault's Avatar
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    Jan 2014
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    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by RiceisNice View Post
    Snip + your last 2 statements is what's confusing me when you say "burst is always the answer", yet you answered against a composition like that by stalling, not bursting through it.
    Timing your burst strategically is still considered burst. The term you're thinking of is "zerg" - Which would be when you blow everything right at the start to try and sweep the enemy team as quick as possible. "Burst" means to coordinate your attacks to take down and enemy quickly, as opposed to the opposite, which would be "Sustained damage".
    (1)

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