Quote Originally Posted by RiceisNice View Post
Well there's only really one mode that's worth talking about at the moment.
How so? Solo Queue and Premade are both worth discussing, I think.

Quote Originally Posted by Cynric View Post
If you have any data as to why Warrior is better than paladin then please present it.
I'm cutting out the rest of your post because we could have an entire thread discussing WHM and it's potential. The bottom line is that it and AST are on pretty equal footing. WHM has it's own win condition, but the AST is far more consistent and durable.

As for why WAR is better than PLD, I meant for Solo Queue. Here's the thing about Solo Queue, you need to throw comps aside and their tier list should display what classes are more likely to CARRY a game, not just perform their role well. As a WAR, you are a beefy DPS. You can pick up medals, and you often go ignored, leaving you free to burst, and BOY can you burst. I've seen good WAR's 100-0 unsuspecting players in seconds with their wombo combo. The thing is with cover, it is rarely used offensively in solo queue and requires coordination, something that shouldn't give it points on a tier list. Tetsudo doesn't close out games or carry, though a well timed one will -prolong- a game (all defensive abilities due this). PLD stun locks and control need to be coordinated with DPS so that your team can turn that into kills. A PLD will not get a solo kill on any player with half a brain. What I'm getting at here is that WAR has the potential to single handedly carry a match, while a PLD does not.