Quote Originally Posted by Holicccc View Post
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Dragoon does have heavy early burst, however once their cooldowns are spent if no one died they need a bit of time to set that burst back up.

However unlike Monk, their gap closers are on a 1 minute and 2 minute cooldown as opposed to a 30 seconds CD. Elusive Jump is great but only usable once every 3 minutes, that's a hefty CD for you to just be bound a second time, then slept. They also lack utility outside of damage buffs, however their CC does match up with Monk. Their full burst however takes much longer to come back then Monk does , about 2 minutes versus just 1 minute.

Their damage utility is also able to be dealt with via dispel.
However despite the fact that they lack utility, they do have great self healing, amazing burst, a free get out of bind every 3 minutes(usable maybe twice in a match), a stun and heavy, CC immunity in fetter ward. Drgs are really great early and late game. They just aren't quite S-Tier material due to a lack of utility outside of damage buffs.

Dragoon does one thing really well and that's kill someone extremely quickly , and it does that so well it's definitely A-Tier. But it doesn't bring much else outside of damage. If you let a Dragoon snowball yeah it'll destroy you. But after the initial attempt to snowball a dragoon needs to wait quite a bit before they can make you sweat again.

Maybe they're close to the borderline, if they had more utility like monk does I could see them being S-Tier, however they just don't have that utility as of this patch.