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Thread: Tier list!

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  1. #1
    Player
    Vice-Taicho's Avatar
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    Character
    Kazj Eryut
    World
    Maduin
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    Lancer Lv 90
    Totally agree with this tier list, ppl doesn't seem to understand how powerful mnk are (mnk,sch main here) and WE GOT BUFF!!!
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  2. #2
    Player
    Cynric's Avatar
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    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Also do note that B-tier isn't necessarily bad per se, Jobs in B tier just aren't necessarily as good as A or S tier jobs for a number of reasons ranging from lack of CC, being too easily countered, or lacking reliable on demand burst. (Example being : Wildfire, Between the eyes, Sidewinder, require a setup and can be dealt with easily by a capable player, or a cleanse. Where as there is no counter to a monk doing their burst rotation properly aside from healing through it, or hoping the monk didn't pop fetter ward.)
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  3. #3
    Player
    Holicccc's Avatar
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    Character
    Holic Demize
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Drg should be s tier. Drg is basically the perfect melee class for pvp, they have two gap closers one being a stun, borderline retarded burst, elusive jump removes heavy and bind.
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  4. #4
    Player
    Cynric's Avatar
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    Cynric Caliburn
    World
    Cactuar
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    Viper Lv 100
    Quote Originally Posted by Holicccc View Post
    snip
    Dragoon does have heavy early burst, however once their cooldowns are spent if no one died they need a bit of time to set that burst back up.

    However unlike Monk, their gap closers are on a 1 minute and 2 minute cooldown as opposed to a 30 seconds CD. Elusive Jump is great but only usable once every 3 minutes, that's a hefty CD for you to just be bound a second time, then slept. They also lack utility outside of damage buffs, however their CC does match up with Monk. Their full burst however takes much longer to come back then Monk does , about 2 minutes versus just 1 minute.

    Their damage utility is also able to be dealt with via dispel.
    However despite the fact that they lack utility, they do have great self healing, amazing burst, a free get out of bind every 3 minutes(usable maybe twice in a match), a stun and heavy, CC immunity in fetter ward. Drgs are really great early and late game. They just aren't quite S-Tier material due to a lack of utility outside of damage buffs.

    Dragoon does one thing really well and that's kill someone extremely quickly , and it does that so well it's definitely A-Tier. But it doesn't bring much else outside of damage. If you let a Dragoon snowball yeah it'll destroy you. But after the initial attempt to snowball a dragoon needs to wait quite a bit before they can make you sweat again.

    Maybe they're close to the borderline, if they had more utility like monk does I could see them being S-Tier, however they just don't have that utility as of this patch.
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  5. #5
    Player
    RiceisNice's Avatar
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    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Cynric View Post
    Dragoon does have heavy early burst, however once their cooldowns are spent if no one died they need a bit of time to set that burst back up.
    This is the case for any dps. The difference is that DRG's dps outside of their burst is a bit of a step up from what ranged can do, on top of the relatively stronger durability and self healing. However I still wouldn't count them to be above MNK due to the recent nerfs, that their DPS can overshadow what DRG can do, and mantra being so incredibly powerful with a scholar/nocturnal astro team.
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  6. #6
    Player
    Cynric's Avatar
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    Cynric Caliburn
    World
    Cactuar
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    Viper Lv 100
    Quote Originally Posted by RiceisNice View Post
    snip
    Yeah I'd agree with you here, also Monk only needs about 40 seconds now for enough burst to take squishier jobs down. Forbidden Chakra + Somersault + Elixir Field + Tornado Kick + Mercy stroke inside GL3 with Twin snakes active and DK on target is enough to kill every 40 seconds. Then Howling Fist becomes available every minute to enhance burst if you feel it's needed. Monk can also counter Dragoon itself by dispelling their damage buffs. Forbidden Chakra is only limited by the player.

    Monks sustain is nothing to laugh at either during the relatively short windows between burst in comparison to Dragoons. They have a shorter CD on their gap closer, As you already mentioned the traited mantra is an extreme boon to any team. Then there's the spell speed reduction utility of somersault in combination with the slow from feint. The shorter CD of somersault makes it easy to now Arm of the destroyer a healer mid heal to silence and prevent them from healing while you burst them.

    The three stances Earth,Fire,and Wind increasing survival, burst potential, and chase/harass potential permanently till removed via dispel(easily reapplied) or changed out for another stance. Dragon Kick debuffs caster damage.

    Even while binded a monk can build chakra for burst, switch forms to prepare to keep GL.

    On top of everything Monk also has access to fetter ward and an AoE pacification(10 seconds) and instant GL3 for another quick burst or to save a healer or team mate.

    Dragoon is good. Monk is ridiculous, in terms of utility, CC ,mobility, debuffing potential, burst, sustain, harass, Monk just has it all.

    I think Dragoon is great it's a good job, honestly very balanced, it's not too bad and not too good. and has very little utility. Monk however is extremely borderline in the amount of options, utility, and damage it brings.

    This is why Dragoon is an A and Monk is an S.
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    Last edited by Cynric; 03-30-2016 at 08:23 AM.

  7. #7
    Player
    GenericMagus's Avatar
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    Aug 2014
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    Limsa Lominsa
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    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    This is probably the most accurate thing I have seen in balance of PvP atm, considering how MNK can lock down and hard counter SCH and SMN, and a co ordinated team of WHM/BLM can lockdown an entire team with sleep (SMN cc was nerfed but not Sleep, arguably the most powerful status effect in PvP). I also completely agree about SCH being C, considering that AST has a better healing toolkit than it has, and while SCH starts strong, a lack of CC and when heavily pressured it folds in on itself, lacking powerful HoTs outside of Eos, and the Lustrate tied to having Aether stacks (which can be removed). Completely agree about Dark Knight, as they offer nothing that the other tanks can't do themselves while being far inferior. Anyone still playing Dark Knight is either stubborn or doesn't know any better.
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  8. #8
    Player
    Cynric's Avatar
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    Cynric Caliburn
    World
    Cactuar
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    Viper Lv 100
    @Renault : Rice pretty much replied exactly how I would have . I would like to note however that I will change the tiers accordingly if proof can be presented for the change, or if classes receive any valuable nerfs or buffs in two weeks. I think Rice already mentioned the point of this tier list. If I were to say make a Tier list for every situation that wouldn't really do much. As for "stomping new players" any job is fully capable of that dependent on the player.

    However as rice said we assume the players are all as skilled as possible with their jobs.

    The other thing I'd like to say is involving Dark Knight. Since no one has yet said DRK didn't belong in the lowest tier of jobs.

    Dark Knight is just not a good job. In fact Dark Knight is probably the worst job in PVP. You're right, Dark Knight lacks CC and utility. It also lacks damage to make up for where it lacks, is worse at self sustaining itself than either PLD or WAR. In fact Dark Knight is hardly capable of sustaining itself at all.

    Dark Knight also loses mana the more the fight goes on, will hardly get any returns on blood price, and actively can not carry medals and use blood weapon without dropping its mitigation (the main thing making a tank better at carrying medals).

    Dark Knight has these benefits,

    Delirium, Dark Mind, 20% Damage Penalty every 90 seconds, One short Stun every 25 seconds, Damage Bonus in Dark Side without grit, Dark Arts Dark Dance + Awareness. Heavy every 2 minutes.

    However Low blow can only reset on you being hit, Realistically you'll only see this happen if you're last alive, the medal carrier, or a kill target. This means your Stun isn't reliable enough to lock anyone down. it can only be used for one interruption every 25 seconds.

    Dark Knight has worse CC than almost every DPS, Tank, and Healer.

    The utility dark knight does have that is good, like Full Swing is already present on the other tanks, while those tanks also have better burst tools, utility tools, and Crowd controls than Dark Knight has.

    Dark Knight has better burst than paladin but honestly that burst doesn't mean very much, especially when it's dependent on a resource which drains throughout the battle and can not be reliably kept up.

    I don't want to be blunt but, having a Dark Knight ,(instead of a Paladin or Warrior )on your team is practically detrimental to success.

    As Dark Knight can not function properly in the meta. It is D tier. Before the interruption buff to casting I'd say it was C-Tier, however now? It's literally the worst job in the game for PVP.
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  9. #9
    Player
    Excalipoor's Avatar
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    Apr 2012
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    Ul' Dah
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    Character
    Vallis Dartancours
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    So, no class can shut down a good MNK?
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  10. #10
    Player
    Holicccc's Avatar
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    Character
    Holic Demize
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Drg has the fastest kill time from the 3 Melee if ninja had fetter it would be a tie, I'm a main monk I know what monk is capable of. But I've also know and have had the pleasure of playing against some of the best drgs that aether data center and primal have to offer and a great drg vs a great monk 9 times out of 10 a drg will take the burst battle. One elm punch is great it's a God send. But it's still rng as to which buff you will be stripping. You are also losing out on one of monks biggest damages buffs in Twin snakes. All my opinions are coming from a premade point of view where coordination is key.
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