


Are you seriously going to make a comparison that only looks at a single step? Talk about cherry picking! To use your argument, if you seriously think that the entire Alexander: Midas Savage raid is equivalent to the fourth step, then you are delusional.It cannot fit the intended design. The intended design was that it would be comparable in difficulty to other methods of obtaining 210 weapons, and at the time the only other method was quite difficult. If you seriously think that the entire third step is equivalent to running Void Ark once and earning 490 esoterics, which is the only way for it to still fit the intended design, then you are delusional.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Why wouldn't I? The 210 to 230 step is not much more involved than the process to get a 230 lore weapon. One requires an easy to obtain 9000 esoterics, the other clearing easy normal content once a week for seven weeks, plus easy to obtain 1k lore.
The oddball out here is the 200 to 210 step. It wasn't when the only 210 weapons available came from savage, but that's no longer the case...and since the intended design for the relic is that it's the time-based equivalent of its equal obtained via raiding, it has to at least somewhat maintain that level of comparability or it no longer fits its intended design.
Here are Yoshi-P's own words on the design intent of the anima quests:
To paraphrase, the design intent for Anima weapons was (as of the last time it was shared with us) that the time and effort involved should be roughly equivalent to the time and effort involved in obtaining a weapon of the same item level through whatever other methods are available.
With that in mind, is the time and effort required to create an Anima weapon roughly the same as the time and effort required to obtain an item level 210 weapon via another method?
Is the time and effort required to create a hyperconductive Anima weapon currently roughly the same as the time and effort required to obtain an item level 230 weapon via another method?
If the answer to either of those questions is "no" (and you'd be hard pressed to come up with a compelling argument otherwise), then it does not fit the intended design as it was previously specified.
That's obviously not to say that SE can't change their intended design, but all we have to work with regarding their intent is the quote above.



http://forum.square-enix.com/ffxiv/s...65#post3494765Here are Yoshi-P's own words on the design intent of the anima quests:
Similar to Zodiac weapons, Anima weapons are based on the following concepts.
- Will not be the strongest weapon at the same time as the rewards for clearing the hardest difficulty content.
- Clearing the hardest difficulty content will not require you to obtain Zodiac/Anima weapons.
- Creating these weapons will require you to put in effort over a longer period of time.
And because the ilvl 230 step is not about effort over a longer period of time, the ilvl 210 nerf is not coming until the next step with a big grind
Last edited by Felis; 03-30-2016 at 03:10 AM.
Reducing the unidentified items required even as much as 50% would still leave the Anima weapon taking greater effort over a longer period of time.http://forum.square-enix.com/ffxiv/s...65#post3494765
And because the ilvl 230 step is not about effort over a longer period of time, the ilvl 210 nerf is not coming until the next step with a big grind



Fixed that for you, lets not mince words on what the "Grinding" actually is.



Uhh, okay. Sure. But you're wrong. If you want to get nitpicky about the exact mechanics the game uses, rather than looking at what you actually spend your time doing, then there's only tokens. Crafting? You need to get tokens to make mats to make gear. Raiding? You have to replay the content several times until you get the right token, or accumulate enough tokens.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Neither are you. It's hilarious you're criticizing someone for thinking "content should be the way [they] want it and not the way other people want it" yet you're also telling people to accept the way it is because it's the way you happen to enjoy it.
If people didn't complain, then how would anybody hear a dissenting opinion about anything?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



