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  1. #1
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    For 8v8 I think diurnal is better than noct. Sure noct has " increased heals" but their shields are so nerfed in PvP, that scholars tend to do more heals (now that the spell interrupts were changed.) Regens are also the heals that keep on healing when people LoS or go out of range.
    My own tips for 8v8 as astro is to have your manadraw fully upgraded, use ewers on yourself when you can, and extend your luminiferous aether. (8v8 can be a huge mana sink)
    Also, just before culling time, or early into culling time, spread aoe balance\ bole\ arrow on your team, aetherburst(? Er, the one that does the skill speed reduction), and use the aoe esuna move that also removes a buff on each person on the enemy team. If you are lucky enough to spot it, using that move can also be useful to remove an attunement from an almost- dead healer. Using celestial opposition to stun the entire enemy team during culling time can help give your team the upper hand.
    Synastry is useful for when two people and being hurt at once and need large heals on both. This includes when you are being hit yourself and need to kite and heal yourself and another person(since the healing due to synastry ignores LoS).
    I also tend to always use an aspected Helios during lightspeed, so the cast is short, and its mp cost is reduced.
    I usually end up doing more heals than whms :3 sometimes by quite a lot, so I think it is by no means worse than whm. They just have different tools at their disposal. My current win ratio is 73% in 8v8
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    Last edited by NessaWyvern; 04-14-2016 at 01:07 PM.