


fix it for you. Source ? search for it some where at the forum, there should be interview some where. as the OP, you ask to much for the game "at-it's-2nd-release-state-at-decmber". Expect more job will be add at 2.0 or afterFrom what I understand it seems as though the job system will be speciality in one aspect of your class. However, I am unsure as to why there is only 1 job per class. I think giving a character a range of abilities for their class then having say 2 jobs which they then pick to specialise in would give much more variation.
Right now I could seperate most classes in 2 jobs:
Gladiator; Samurai, Paladin
Marauder; Berserker, Thief (keeping with pirate nature)
Lancer; Dragoon, Blue mage (enermy skill)
Pugilist; Monk, Ninja
Archer; Ranger, Bard (since they are going to do this)
Conjurer; White mage, Black mage
Thaumaturge; Time mage, Red mage
Let me try with the two missing:
Beastmaster: Summoner, Tamer
Arcanist: Geonomancer
Musketeer; Gunslinger, Dancer
Out of all I put I only struggled to think of two for musketeer, so why do we only get one job? Not only that people are saying that abilities will move from classes to make them fit the jobs more. If that it is true, then why bother with classes? Why not just replace them with jobs? If you really want to make a less specialised class, then a specialist job, I really think that you should have multiple jobs per class).
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