Quote Originally Posted by Betelgeuzah View Post
They could also implement shared Jobs to keep the classes on an equal ground without having to do so much work in the future. But other interesting issues arise from that; if Jobs follow a class (and vice versa) in level progression, which class should these Jobs share their levels with?
This is basically what I hope for in the future. I think you solve the problem you mentioned when you stop thinking in terms of "level progression" but in terms of a stance or mode that your class can take. So for example I unlock the Paladin job by quest after meeting the level requirements from certain classes. Now my Gladiator can go into Paladin mode by equipping a "job stone". This would probably alter his stats so they are more like a "Paladin" (lower his str and int a little and increase his vit and mnd). Going into this mode blocks him from using some actions from other classes and gives him some new abilities to use. Each time I meet the next threshold of class level requirements (ex. 35, 40, 45, 50) I unlock a new quest that gives me some new abilities. Let's say each time I finish a paladin job quest I rank up my paladin like "novice", "apprentice"..."master", etc.

Now let's say I want to use the Paladin job with my Marauder. Let's say my paladin job is maxed out, but my Marauder is only level 40. Then all you need to do is have the abilities that you learn at each tier of paladin (30, 35, 40, 45, ...) have a class level requirement. So the Marauder can equip Paladin but only use up to level 40 paladin abilities. When he hits 45 he cause use level 45 paladin abilities without having to go back and do a paladin quest again.

It really depends on how much the Job abilities will be dependent on the core classes. If Paladin abilities do a lot of things with shields then it wouldn't make sense to have a Paladin mode for Marauder.

But I like the idea of having classes being able to share a common job. This gives you a little more choice in playstyle since the Job supports your ability to perform a role, while the class determines the underlying mechanics for how you will perform that role.