As a healer, I don't mind big pulls as long as the tank doesn't stop mid-pull and then run out of range of my spells. Once you stop, you need to stay there. Otherwise, you're more likely to die.
As a healer, I don't mind big pulls as long as the tank doesn't stop mid-pull and then run out of range of my spells. Once you stop, you need to stay there. Otherwise, you're more likely to die.


Of course there are definitely exceptions to this, in Pharos Sirius HM I chainpull after killing the giant guys down to the next pack, then again once the bomb furnace is dead to the last pack. That is one dungeon I ask first on usually.
My thoughts exactlyIf you don't tell people you're new, people will assume you know what you are doing. The average tank does big pulls. The average healer can handle big pulls. The tank is under no obligation to tell you that she is going to do the thing she nearly always does and people are nearly always okay with. If you want something done differently, then it's your obligation to say something about it. I have many times seen tanks slow down when asked without complaining.
For one, I tank often, and I will always slow down if asked. But, if no one says anything, I will assume the party wants the dungeon done the way it's usually done, and that usually means big pulls.
It just makes little sense to me to "warn" something which is done 99%+ of the time. Generally speaking, I'd think you would warn before a rare or uncommon occurrence.While I agree with you in theory, it's still not the healer's responsibility to assume a big pull, but the tank's to warn them ahead of time or accept fault should their pull cause a wipe. Mobs are grouped in 3-5 for a reason after all. People's impatience is not an excuse, even if the healer doesn't express their preference beforehand.
So, no, OP. Healers shouldn't be blamed. The only exception might be if after a wipe or two, they still don't ask if the tank could not pull so much because they're having trouble.
In Tam Tara Hard: I once had a SMN say "Don't do big pulls, I don't AoE" (this was prior to HW mind you). I was on my PLD and my buddy and I were both like.. you don't aoe at all? Like Bane? Shadowflare? Anything?? Nope, he just sat there doing Ruin I over and over. Anyway, as the PLD, I did not listen and just pulled big as normal.

I just want to chime in on the Healer's perspective...I've yet to heal parties in this game for now, however, my mindset going into Duty Finder is to anticipate the tanks to pull big.
For myself personally, I like to anticipate the worst case scenario so I can be better prepared for it. So if I know I'm not up to snuff possibly gear, level, or skillwise I would tell the tank to pull smaller and explain which would be one of those reasons.
Communication from both tank and healer goes a long way in dealing with any issues and working together complete the duty.
I judge my "big pulls" on a group to group base (& by dungeon, some u'r better of just not mass pulling due to to much mob dmg, Arum Vale is 1 example) also when I'm new to doing a dungeon as a tank I go small pulls till I get ajusted to mechanic's if the mob pull for that specific dungeon (doesn't stop DPS from pulling for u thou). Once I have it down by run 2-3 I can judge if "big pulls" are possible by healer/DPS HP & class type (only cause I keep 1 healer & DPS class geared as 2nd/3rd class so I can do it as them & know what the HP range is for easy time on pulls). Thou if I "big pull" use my def CD's in a proper order & die from the healer (in pure healing mode) that always stops me from doing "big pulls" for the rest of the dungeon (also won't if healer says so at any time during, silence & u'r geared u get 1 to test u'r mettle fail no more big pulls for u)
Also probably 1 of the few tanks that will stop & wait on healer MP if I see they are low before boss/next pull (might not wait till full but 3/4th is usualy good for most healers)
Last edited by The_NPC; 03-31-2016 at 02:32 AM.


dps are important to this too. dps has a massive impact on the amount of healing a healer needs to do.
if I run a dungeon as a sch and it's trickier than usual to heal it's usually because theres significantly more incoming dps because things just aren't dying very fast. which in the worst case means I end up dropping cleric because of the beating the tank is taken when his cooldowns drop... and thus lowering outgoing dps even more.
it irks me when a tank looks at me and says I can manage massive pulls. and it then takes 4 minutes for the pull to be killed...

So glad I run with my healer for everything. To my fellow tanks I feel ya pain man

Welllll usually i can handle big pulls put theres this specific dungeon ( not never reap but the other one, starts with an A) where at this specific part if it is a big pull, as sch i just cant heal enough and everyone dies, Tank usually says " what happened ?" I say " to much aoe damage ". So yea they should ask if its ok for big pulls.
It's been awhile since I've done duties with strangers, but when I do, I usually type out, "Howdy! You should buckle up, you're all in for a ride" . I wouldn't call it asking so much as a heads up.
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