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  1. #61
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    I guess I don't understand what the big deal is. I always assume the tank will pull big and prepare for it, if they stop then I simply extend my DPS duration.

    In the event of a wipe... who cares? Are wipes and a a overzealous loud player really worth worrying about?
    I would like to think that it doesn't matter a lick.

    Fact of the matter is, if you have a tank that is even remotely geared to pull large, your going to be healing a large pull. Whether or not it's the tank's or the healer's fault is really irrelevant. If the tank is competant then a large pull in the current dungeon structure isn't anything to worry about. We, as players, have to operate on the assumption that in DF people have a reasonable understanding of their job. If we do not then we will simply not use DF or we will become those players that this post has spawned from.
    (1)

  2. #62
    Player
    Chasely's Avatar
    Join Date
    Feb 2014
    Posts
    401
    Character
    Yawn Alexander
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    As a healer, I don't mind big pulls as long as the tank doesn't stop mid-pull and then run out of range of my spells. Once you stop, you need to stay there. Otherwise, you're more likely to die.
    (2)

  3. #63
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by Chasely View Post
    As a healer, I don't mind big pulls as long as the tank doesn't stop mid-pull and then run out of range of my spells. Once you stop, you need to stay there. Otherwise, you're more likely to die.
    Of course there are definitely exceptions to this, in Pharos Sirius HM I chainpull after killing the giant guys down to the next pack, then again once the bomb furnace is dead to the last pack. That is one dungeon I ask first on usually.
    (0)

  4. #64
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nyalia View Post
    If you don't tell people you're new, people will assume you know what you are doing. The average tank does big pulls. The average healer can handle big pulls. The tank is under no obligation to tell you that she is going to do the thing she nearly always does and people are nearly always okay with. If you want something done differently, then it's your obligation to say something about it. I have many times seen tanks slow down when asked without complaining.

    For one, I tank often, and I will always slow down if asked. But, if no one says anything, I will assume the party wants the dungeon done the way it's usually done, and that usually means big pulls.
    My thoughts exactly


    Quote Originally Posted by Bourne_Endeavor View Post
    While I agree with you in theory, it's still not the healer's responsibility to assume a big pull, but the tank's to warn them ahead of time or accept fault should their pull cause a wipe. Mobs are grouped in 3-5 for a reason after all. People's impatience is not an excuse, even if the healer doesn't express their preference beforehand.

    So, no, OP. Healers shouldn't be blamed. The only exception might be if after a wipe or two, they still don't ask if the tank could not pull so much because they're having trouble.
    It just makes little sense to me to "warn" something which is done 99%+ of the time. Generally speaking, I'd think you would warn before a rare or uncommon occurrence.

    Quote Originally Posted by Kallera View Post
    Actually got a request to NOT do big pulls during a ex roulette from a healer, citing that the tank was doing stupidly large pulls and risking their life needlessly running to the next batch that's far away, instead of dealing with what's there.

    I listened.
    In Tam Tara Hard: I once had a SMN say "Don't do big pulls, I don't AoE" (this was prior to HW mind you). I was on my PLD and my buddy and I were both like.. you don't aoe at all? Like Bane? Shadowflare? Anything?? Nope, he just sat there doing Ruin I over and over. Anyway, as the PLD, I did not listen and just pulled big as normal.
    (1)

  5. #65
    Player
    Kuzonoha's Avatar
    Join Date
    Aug 2015
    Location
    Ul'Dah
    Posts
    135
    Character
    Rozeluxe Meitzen
    World
    Balmung
    Main Class
    Monk Lv 90
    I just want to chime in on the Healer's perspective...I've yet to heal parties in this game for now, however, my mindset going into Duty Finder is to anticipate the tanks to pull big.

    For myself personally, I like to anticipate the worst case scenario so I can be better prepared for it. So if I know I'm not up to snuff possibly gear, level, or skillwise I would tell the tank to pull smaller and explain which would be one of those reasons.

    Communication from both tank and healer goes a long way in dealing with any issues and working together complete the duty.
    (0)

  6. #66
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    I judge my "big pulls" on a group to group base (& by dungeon, some u'r better of just not mass pulling due to to much mob dmg, Arum Vale is 1 example) also when I'm new to doing a dungeon as a tank I go small pulls till I get ajusted to mechanic's if the mob pull for that specific dungeon (doesn't stop DPS from pulling for u thou). Once I have it down by run 2-3 I can judge if "big pulls" are possible by healer/DPS HP & class type (only cause I keep 1 healer & DPS class geared as 2nd/3rd class so I can do it as them & know what the HP range is for easy time on pulls). Thou if I "big pull" use my def CD's in a proper order & die from the healer (in pure healing mode) that always stops me from doing "big pulls" for the rest of the dungeon (also won't if healer says so at any time during, silence & u'r geared u get 1 to test u'r mettle fail no more big pulls for u)

    Also probably 1 of the few tanks that will stop & wait on healer MP if I see they are low before boss/next pull (might not wait till full but 3/4th is usualy good for most healers)
    (0)
    Last edited by The_NPC; 03-31-2016 at 02:32 AM.

  7. #67
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    dps are important to this too. dps has a massive impact on the amount of healing a healer needs to do.

    if I run a dungeon as a sch and it's trickier than usual to heal it's usually because theres significantly more incoming dps because things just aren't dying very fast. which in the worst case means I end up dropping cleric because of the beating the tank is taken when his cooldowns drop... and thus lowering outgoing dps even more.

    it irks me when a tank looks at me and says I can manage massive pulls. and it then takes 4 minutes for the pull to be killed...
    (1)

  8. #68
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    First pull will gauge if I pull up to each boss (barring any gates). If the pack dies close to my first cd dropping, then it's gogogo time.
    (0)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  9. #69
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Zaranghae View Post
    Also to paladins who do big pulls, use your stun action when CDs are down for extra mitigation. 6 seconds on every monster is essentially a free Hallowed Ground and eventually diminishes to 3, then 1. You won't run out of TP.
    Nice tip!
    (0)

  10. #70
    Player
    Ragnorak's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    170
    Character
    The Tank
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    So glad I run with my healer for everything. To my fellow tanks I feel ya pain man
    (0)

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