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  1. #1
    Player
    Rhodkr's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    101
    Character
    Rhoden Kenshi
    World
    Gilgamesh
    Main Class
    Monk Lv 79
    As a tank I normally ask if the healer wants big or normal sized pulls. Even if the healers someone I know. Sometimes healer isn't someone's main, or maybe they real a little 'off' that day, who knows?
    (1)

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Most of the recent dungeons have doors or invisible walls that don't open until everything before it is dead, and I can't think of a single pull in these dungeons that isn't incredibly easy for any healer who isn't afk to manage if the tank pulls all mobs possible.

    In 2.0 dungeons though, I've seen some ridiculous pulls that I have no idea why the tank thought it was manageable. Just know what is a reasonable amount depending on the dungeon, I guess.
    (0)

  3. #3
    Player
    TheOneSena's Avatar
    Join Date
    Jul 2014
    Posts
    29
    Character
    Frantz Vergerius
    World
    Mateus
    Main Class
    Pugilist Lv 61
    Thanks for the responses, If the tank doesn't say anything i'll speak up let it be known if i'm comfortable or not. I'll try to do better as a healer and take what you all have said and apply it. oh the tank was a WAR and had a BRD,DRG.
    (2)

  4. #4
    Player
    Zaranghae's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Nanako Chan
    World
    Cactuar
    Main Class
    Lancer Lv 80
    Also to paladins who do big pulls, use your stun action when CDs are down for extra mitigation. 6 seconds on every monster is essentially a free Hallowed Ground and eventually diminishes to 3, then 1. You won't run out of TP.
    (1)

  5. #5
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zaranghae View Post
    Also to paladins who do big pulls, use your stun action when CDs are down for extra mitigation. 6 seconds on every monster is essentially a free Hallowed Ground and eventually diminishes to 3, then 1. You won't run out of TP.
    Ehhhhh. Hallowed Ground is 10 seconds though, which would be the equivalent of the full stun chain on each mob. The thing is, with how long the GCD is you can only have 2-3 mobs disabled at any one time. The last stun for 1 second arguably isn't worth it outside of stopping a mechanic. Add to that the fact that you need to use Flash every so often to keep aggro on a big pull. Yeah stunning stuff is great for mitigation, but I think you're overstating how much it actually mitigates just a bit here. As for the TP, chain stunning is really TP intensive and Paladin has no way to restore that TP during a fight. You can only stun so many times in a row before you run dry, so again I don't feel it's fair to call stunning mobs a "free Hallowed Ground".

    If you have a WHM, good luck stunning anything anyway. xD
    (6)
    Last edited by Ashkendor; 03-29-2016 at 03:37 PM.

  6. #6
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    I have a habit of taking the blame even when it's clearly not my fault, but I don't really ask if a Healer is comfortable with it either either, I tend to assume that they are. If they mention that they are new to a run then I certainly won't do anything too demanding, albeit if you are at the end-game dungeons then you might want to mention that you're inexperienced with healing large pulls and may not be up to standard just yet.

    I wouldn't say you should blame a Tank for making an assumption in this case. Even if I checked your gear, I likely wouldn't know what's decent and what's not to be honest. Ideally, both parties should be humble and not put the blame anywhere.
    If you know that a run is often subject to large pulls then you should speak up. If it catches you off-guard and you end up wiping then simply apologise and explain yourself but by no means feel bad for it. The only person worth a bit of scorn and ridicule is the one who chooses to make a big deal of it and proceeds to talk down to the other party.
    (0)

  7. #7
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Zaranghae View Post
    Also to paladins who do big pulls, use your stun action when CDs are down for extra mitigation. 6 seconds on every monster is essentially a free Hallowed Ground and eventually diminishes to 3, then 1. You won't run out of TP.
    Nice tip!
    (0)

  8. #8
    Player
    Uhm's Avatar
    Join Date
    Aug 2015
    Posts
    102
    Character
    Shao Ron
    World
    Cerberus
    Main Class
    Bard Lv 60
    Of course there will be people that automatically blame the healer and there will be people who automatically blame the tank, there are times when the DPS get blamed for low AoE dps. Blaming someone right off the bat is easy but looking at the situation and what actually went wrong is too much effort for most people.
    Trying to be a reasonable person is all you can do.
    There are dungeons where a tank is expected to pull multiple packs if they themself are overgeared, if they pull more that THAT it's on them. I had a run with a pre made group of Lalafell where the tank practically pulled EVERYTHING in Dzemael Darkhold, I was new so I thought it was my fault that we wiped and apologized for not being able to speedrun. Things like that just happen sometimes.
    (1)
    Last edited by Uhm; 03-29-2016 at 03:25 PM.

  9. #9
    Player
    IndigoHawk's Avatar
    Join Date
    Aug 2013
    Posts
    276
    Character
    Yslera Ravshana
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    If a tank does a big pull and causes a wipe, it's 100% the tank's fault, no question. There's no shared blame with the healer.
    If the tank assumes, they get what they get. If they rage because of a wipe, they're bad, not the healer.
    Many tanks assume the healer can handle a pull that brings everything in the dungeon, but that's just a baseless assumption. No reason to feel bad at all if it was too much for you.
    If the tank was any good as a leader they could have asked or started out with smaller pulls to test you.
    (7)

  10. #10
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by IndigoHawk View Post
    If a tank does a big pull and causes a wipe, it's 100% the tank's fault, no question. There's no shared blame with the healer.
    If the tank assumes, they get what they get. If they rage because of a wipe, they're bad, not the healer.
    Many tanks assume the healer can handle a pull that brings everything in the dungeon, but that's just a baseless assumption. No reason to feel bad at all if it was too much for you.
    If the tank was any good as a leader they could have asked or started out with smaller pulls to test you.
    What if the tank asks, the healer says yes, and it causes a wipe anyway?

    Assuming correct use of cooldowns, I don't see how that's the tank's fault. o.o
    (6)

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