As a tank I normally ask if the healer wants big or normal sized pulls. Even if the healers someone I know. Sometimes healer isn't someone's main, or maybe they real a little 'off' that day, who knows?

As a tank I normally ask if the healer wants big or normal sized pulls. Even if the healers someone I know. Sometimes healer isn't someone's main, or maybe they real a little 'off' that day, who knows?


Most of the recent dungeons have doors or invisible walls that don't open until everything before it is dead, and I can't think of a single pull in these dungeons that isn't incredibly easy for any healer who isn't afk to manage if the tank pulls all mobs possible.
In 2.0 dungeons though, I've seen some ridiculous pulls that I have no idea why the tank thought it was manageable. Just know what is a reasonable amount depending on the dungeon, I guess.
Thanks for the responses, If the tank doesn't say anything i'll speak up let it be known if i'm comfortable or not. I'll try to do better as a healer and take what you all have said and apply it. oh the tank was a WAR and had a BRD,DRG.
Also to paladins who do big pulls, use your stun action when CDs are down for extra mitigation. 6 seconds on every monster is essentially a free Hallowed Ground and eventually diminishes to 3, then 1. You won't run out of TP.





Ehhhhh. Hallowed Ground is 10 seconds though, which would be the equivalent of the full stun chain on each mob. The thing is, with how long the GCD is you can only have 2-3 mobs disabled at any one time. The last stun for 1 second arguably isn't worth it outside of stopping a mechanic. Add to that the fact that you need to use Flash every so often to keep aggro on a big pull. Yeah stunning stuff is great for mitigation, but I think you're overstating how much it actually mitigates just a bit here. As for the TP, chain stunning is really TP intensive and Paladin has no way to restore that TP during a fight. You can only stun so many times in a row before you run dry, so again I don't feel it's fair to call stunning mobs a "free Hallowed Ground".
If you have a WHM, good luck stunning anything anyway. xD
Last edited by Ashkendor; 03-29-2016 at 03:37 PM.



I have a habit of taking the blame even when it's clearly not my fault, but I don't really ask if a Healer is comfortable with it either either, I tend to assume that they are. If they mention that they are new to a run then I certainly won't do anything too demanding, albeit if you are at the end-game dungeons then you might want to mention that you're inexperienced with healing large pulls and may not be up to standard just yet.
I wouldn't say you should blame a Tank for making an assumption in this case. Even if I checked your gear, I likely wouldn't know what's decent and what's not to be honest. Ideally, both parties should be humble and not put the blame anywhere.
If you know that a run is often subject to large pulls then you should speak up. If it catches you off-guard and you end up wiping then simply apologise and explain yourself but by no means feel bad for it. The only person worth a bit of scorn and ridicule is the one who chooses to make a big deal of it and proceeds to talk down to the other party.
Of course there will be people that automatically blame the healer and there will be people who automatically blame the tank, there are times when the DPS get blamed for low AoE dps. Blaming someone right off the bat is easy but looking at the situation and what actually went wrong is too much effort for most people.
Trying to be a reasonable person is all you can do.
There are dungeons where a tank is expected to pull multiple packs if they themself are overgeared, if they pull more that THAT it's on them. I had a run with a pre made group of Lalafell where the tank practically pulled EVERYTHING in Dzemael Darkhold, I was new so I thought it was my fault that we wiped and apologized for not being able to speedrun. Things like that just happen sometimes.
Last edited by Uhm; 03-29-2016 at 03:25 PM.


If a tank does a big pull and causes a wipe, it's 100% the tank's fault, no question. There's no shared blame with the healer.
If the tank assumes, they get what they get. If they rage because of a wipe, they're bad, not the healer.
Many tanks assume the healer can handle a pull that brings everything in the dungeon, but that's just a baseless assumption. No reason to feel bad at all if it was too much for you.
If the tank was any good as a leader they could have asked or started out with smaller pulls to test you.





What if the tank asks, the healer says yes, and it causes a wipe anyway?If a tank does a big pull and causes a wipe, it's 100% the tank's fault, no question. There's no shared blame with the healer.
If the tank assumes, they get what they get. If they rage because of a wipe, they're bad, not the healer.
Many tanks assume the healer can handle a pull that brings everything in the dungeon, but that's just a baseless assumption. No reason to feel bad at all if it was too much for you.
If the tank was any good as a leader they could have asked or started out with smaller pulls to test you.
Assuming correct use of cooldowns, I don't see how that's the tank's fault. o.o
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