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  1. #1
    Player
    Zven's Avatar
    Join Date
    Mar 2016
    Posts
    19
    Character
    Nils Sven
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    As a tank, and only if you plan on hitting savage, first aim for 650 accuracy without tank stance/food, that will carry you through a5-6s. Then at least 560 skill speed, after that as much crit as you can, supplement with det.
    I do believe you on this. I've played alot of MMOs endgame but still am still learning a bit in FFXIV. Is there some math or numbers you have by chance to show why this is? i.e. 650 accuracy grants +10% hit and we have by default -10% hit? Apologies if this is obvious in someway.

    Also, I'm playing DRK as my main, is 560 sks the same target for WAR and DRK? Sounds like PLD prioritizes a bit differently?
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  2. #2
    Player
    GeekMatt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    403
    Character
    Stormageddon Oath
    World
    Brynhildr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zven View Post
    I do believe you on this. I've played alot of MMOs endgame but still am still learning a bit in FFXIV. Is there some math or numbers you have by chance to show why this is? i.e. 650 accuracy grants +10% hit and we have by default -10% hit? Apologies if this is obvious in someway.

    Also, I'm playing DRK as my main, is 560 sks the same target for WAR and DRK? Sounds like PLD prioritizes a bit differently?
    New content comes with new accuracy requirements. When new content is released players compare notes on how much accuracy they had and whether or not their skills missed at all. The goal is to never miss, but you also don't want to stack excess Accuracy because that's just wasted stats once your hit rate is 100% on the top content. There's always a sweet spot determined for exactly how much accuracy you need
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  3. #3
    Player
    Zven's Avatar
    Join Date
    Mar 2016
    Posts
    19
    Character
    Nils Sven
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Thanks for the response GeekMatt. At the risk of sounding like a jerk, I understood this already as it is quite similar throughout all MMOs. I was more curious specifically about the numbers, like how much acc generates a %hit and if %miss is based off boss level or something.

    I say this because on reddit I've read that 705 acc is the cap (708? 710? I dont even remember exactly, don't quote me). Obviously I'm assuming this number is higher probably because it is referencing acc cap for A8S or something harder but I'm interested in knowing what the "hardest to hit boss" is, what the miss chance is, and why I'm trying to hit 700acc or whatever the number is these days (I understand, I want to never miss, its obviously catastrophic missing an enmity generator, big dps attack, or any attack that is in someway crucial to your survival and whiffing global after global).
    (1)

  4. #4
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zven View Post
    I do believe you on this. I've played alot of MMOs endgame but still am still learning a bit in FFXIV. Is there some math or numbers you have by chance to show why this is? i.e. 650 accuracy grants +10% hit and we have by default -10% hit? Apologies if this is obvious in someway.

    Also, I'm playing DRK as my main, is 560 sks the same target for WAR and DRK? Sounds like PLD prioritizes a bit differently?
    560 is a soft cap per se; as stated you don't want to stack excess accuracy in favour of other secondaries. With 650+food, you should be somewhere between 674-682, drop the tank stance buff of 5% and youre happily at 707-716, gratz you can tank up to A7s.
    Skill speed not sure on pally/Drk; at 560 on Warrior you can fit 9 actions into a 20 second berserk, nuff said.
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