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  1. #1
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    I'll play devil's advocate on this one a little.

    What if instead of increasing the multiplier for each job to 60, then why not do it by role instead. It would be an interesting way to spice up 4 mans at cap if I could have more jobs at 60 and this whole thing where 2-3 days of lvling to lvl a job is only if you have several hours of playtime a day. I would enjoy being able to casually lvl up jobs and not have to give up other parts of the games that I enjoy.

    So, DoW and DoM only, being able to speed up the process of having more jobs available to run roulettes at 60 would be fun for me. I also understand that it has the potential to be game breaking, but not if it's done in a fair fashion. So, let's say I level PLD to 60 then I move to WAR. What I would propose is a 10% exp bonus on top of rested etc. Any job of a role after that would get an additional 5%. Since your simply learning how a job does the same role, then the learning curve is alot less steep.

    The major problem I see with my own solution is that you would have to further seperate roles into melee DPS, caster DPS, and ranged DPS for this to work.
    (0)

  2. #2
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by karateorangutang View Post
    snip
    That would be great. I already have level 50 Scholar, Summoner, Black Mage and White Mage...I want to do Astrologian too but this system would be amazing. Turbo catch up my Astrologian. Same for when I eventually get them all to 60 because FUN. It is FUN to play many classes.
    (2)