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  1. #91
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,234
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Zaranghae View Post
    Also, the more people are level 60, the more we can have faster queues because of diversified classes spread out across the board.
    Only for level 60 dungeons and dailies. Everything below, which is the majority, would experience queue times much much longer which would make the grind even more difficult.
    (0)

  2. #92
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zaranghae View Post
    OP is right, many people are just band wagoning instant reading crap without actually thinking about level grinds. The 2x event is an excellent idea and as many of you already said, the game is designed to throw level 60 at you fast right? .
    Occasional 2X events are fine. Those arent what people here are arguing against.

    People are arguing against the OP's other idea that leveling should end up being essentially 3 fates=a level in the 50-60 range
    (2)

  3. #93
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Zari View Post
    Occasional 2X events are fine. Those arent what people here are arguing against.

    People are arguing against the OP's other idea that leveling should end up being essentially 3 fates=a level in the 50-60 range
    I don't think that is possible even with 2000%+ Experience. Don't know what that nonsense is but your blowing it overboard.

    The entire point of the thread was to reward people who had multiple level 60s for each level 60 they had until the next expansion came out.
    (0)

  4. #94
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I've no issue with seeing up to 50% faster leveling, essentially a couple dungeons (or a leveling and trial roulette) and a few FATEs per level, but I don't see it as being necessary either. I do however dislike the benchmark you've chosen for it. At present, we get tremendous bonus experience on all but our highest level job. There's no arbitrary check of having one, let alone two level 60s, which could otherwise push us to leveling to 60 a job we don't necessarily want to finish at the moment. Placing it at exactly 60 encourages people to rush for 2 60s immediately, regardless of what they'd actually want to level, and then gives no further bonuses after that point. I'd rather see something that continuously adds on to the bonus, but in a de-exponential fashion or similar.

    For instance: Armory bonus: Increases experience gains from combat and non-quest rewards by 50+(1-log<all levels of classes/jobs above your equipped level>)%.

    e.g.
    Level 30 - with a level 40, 60, 60, 60, 36, and 33 = additional 104% exp., or +154% exp rate total, +204% when rested. (Only a 54% increase over current when you consider that there's no longer an additional 50% bonus when under level 50.)
    Level 50 - with 3 60s = additional 48% exp, or a total of +98% exp rate.
    Level 50 - with 2 60s = additional 30% exp, or +80% total
    Level 50 - with 1 60, nothing else above 50 = 0% additional exp, or +50% total
    Level 50 - with a 52, 54, and 60 = additional 20% exp
    etc. etc.

    Speed you through the worst levels, and adds tapering gains with each class/job leveled in the category.

    Note that the most this could ever get to even with, say, 9 60s is a 95% bonus at level 50, 90% at 51, 86% at 52, 79% at 53, 73% at 54, 65% at 55, 55% at 56, 43% at 57, 26% at 58, and 0% at 59.

    (This math is not even of spit-balled quality. However, it does demonstrate what I'd go for with a system like this.)
    (0)
    Last edited by Shurrikhan; 03-29-2016 at 03:39 PM.

  5. #95
    Player
    Blacksail's Avatar
    Join Date
    Apr 2015
    Posts
    154
    Character
    Elaine Blacksail
    World
    Adamantoise
    Main Class
    Dragoon Lv 61
    People actually want this game to be easier?
    (2)

  6. #96
    Player
    cougarel's Avatar
    Join Date
    Jun 2015
    Location
    Ul’dah
    Posts
    140
    Character
    Sophia Miyuki
    World
    Spriggan
    Main Class
    White Mage Lv 90
    Can you bring some useful ideas on the table and cut on the whining ? Not a single penny for your thought op , cause as others have stated the game is already too friendly and really if i wanted wow, i would play wow and not ffxiv. But it's nice to see every now and then a more useless topic, it doesn't bring drama to eat popcorn, just a dump of text .
    Kudos! You make me realize that some people shouldn't have access to these games at all.
    (0)

  7. #97
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Back in ARR, I might have agreed with your suggestion OP, but right now we have:

    1. Levequests
    2. FATES (they are buffed)
    3. Roulettes
    4. Beast Tribe quests
    5. Challenge Log

    Aslong as the player does this and eats food + FC buff, they will level realy fast. I spend leveling my WHM 2 hours a day from 50-60 and in 10 hours I became level 60. I knew for sure that if I hadnt spend time ingame doing pointless things, I could have been level 60 way sooner.

    I dont know if they fixed this, but in ARR I remember there being a gap between level 40-45 and level 47-49. If this hasnt been fixed, I would agree that there needs a exp boost for those levels.
    (0)

  8. #98
    Player
    16bitBounty's Avatar
    Join Date
    Aug 2013
    Location
    Houston, TX
    Posts
    559
    Character
    Alyssin Kiger
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Two or three days of doing nothing but grinding fates and spamming the same dungeons over and over is literally the most unfun thing you can do in this game. You say that, but how fun is that really? Don't you want to feel rewarded, and shouldn't it be easier the more levels you have?

    Why are you defending something so utterly pointless and monotonous? Especially with the way class balance is, maybe they want to try a new class?
    If you want all your classes at level 60 you'll just have to suck it up and start grinding. The rest of us managed to pull it off, you can too.
    (1)

  9. #99
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    If you already have a job at 50 and want to get it to 60, just doing your dailies and you'll be at lv60 in a week or two.
    But if you're in a rush i guess spaming dungeons/fates is the way to go
    (0)

  10. #100
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Fortunately, Heavensward-Dungeons are giving double exp since a few months ago. You can go from 59 to 60 within 3 Gubal-runs.

    My only complain is, that the challenge log will not increase the EXP reward with every level up since level 50. I mean, around 80k EXP Bonus is pretty nice with 50, but much worthless with 59. Is there no chance to increase the max until 60?

    Doing dungeons/roulette all the time as a DPS can take much longer than as a tank-class.
    Levequests can be nice, but its annoying to travel back and forth every 3 levequests.
    The new Beast Tribe Quests can help, but you still can do 3 or 6 per day.
    Challenge Log stops at Level 50.
    Daily Hunts can give you EXP too, but not that much.
    And FATEs arent that good at the moment.

    I dont expect to have a "Gimme all classes to 60 now"-Button. But it took much more effort and time to get all DoW-Classes to 60 compared to all DoL/DoH-Classes (which took only a few weeks for all).

    I wished there would be some kind of potion you can get after you earn a fixed amount of EXP in Level 60 Dungeons. Like doing 10 Level 60 Dungeons with your main class and you got a level-up-potion for your second class. Hell, if I have the option, I would rather buy 5 Level-Up-Potion for 500k Gil or 5 bucks xD But thats unrealistic and would cause more problems. Some people might say: Playing a class to 60 will help to learn the class. But the truth is: There are still many people to grind brainless to 60 and arent still able to play their own class. So thats not a valid argument to me.

    So... I m still wondering: What is the most effective/fastest way to level up at the moment? How is it possible to get from 50 to 60 withing 10 hours? O_o
    (0)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
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    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

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