A 2x exp weekend would be fine, time it with the free player weekends and it should be fine enough.



A 2x exp weekend would be fine, time it with the free player weekends and it should be fine enough.

Occasional 2X events are fine. Those arent what people here are arguing against.
People are arguing against the OP's other idea that leveling should end up being essentially 3 fates=a level in the 50-60 range


I don't think that is possible even with 2000%+ Experience. Don't know what that nonsense is but your blowing it overboard.
The entire point of the thread was to reward people who had multiple level 60s for each level 60 they had until the next expansion came out.


without any real calculations a lvl 50 fate gives 25k exp (normal fate not big boss fate) times that 2000% or x20 and you get 500k exp for 1 fate. its 800k exp for to go from lvl 50-51 1.2mil for 51-52, literally 2 and 3 fates.
I've no issue with seeing up to 50% faster leveling, essentially a couple dungeons (or a leveling and trial roulette) and a few FATEs per level, but I don't see it as being necessary either. I do however dislike the benchmark you've chosen for it. At present, we get tremendous bonus experience on all but our highest level job. There's no arbitrary check of having one, let alone two level 60s, which could otherwise push us to leveling to 60 a job we don't necessarily want to finish at the moment. Placing it at exactly 60 encourages people to rush for 2 60s immediately, regardless of what they'd actually want to level, and then gives no further bonuses after that point. I'd rather see something that continuously adds on to the bonus, but in a de-exponential fashion or similar.
For instance: Armory bonus: Increases experience gains from combat and non-quest rewards by 50+(1-log<all levels of classes/jobs above your equipped level>)%.
e.g.
Level 30 - with a level 40, 60, 60, 60, 36, and 33 = additional 104% exp., or +154% exp rate total, +204% when rested. (Only a 54% increase over current when you consider that there's no longer an additional 50% bonus when under level 50.)
Level 50 - with 3 60s = additional 48% exp, or a total of +98% exp rate.
Level 50 - with 2 60s = additional 30% exp, or +80% total
Level 50 - with 1 60, nothing else above 50 = 0% additional exp, or +50% total
Level 50 - with a 52, 54, and 60 = additional 20% exp
etc. etc.
Speed you through the worst levels, and adds tapering gains with each class/job leveled in the category.
Note that the most this could ever get to even with, say, 9 60s is a 95% bonus at level 50, 90% at 51, 86% at 52, 79% at 53, 73% at 54, 65% at 55, 55% at 56, 43% at 57, 26% at 58, and 0% at 59.
(This math is not even of spit-balled quality. However, it does demonstrate what I'd go for with a system like this.)
Last edited by Shurrikhan; 03-29-2016 at 03:39 PM.

People actually want this game to be easier?

Can you bring some useful ideas on the table and cut on the whining ? Not a single penny for your thought op , cause as others have stated the game is already too friendly and really if i wanted wow, i would play wow and not ffxiv. But it's nice to see every now and then a more useless topic, it doesn't bring drama to eat popcorn, just a dump of text .
Kudos! You make me realize that some people shouldn't have access to these games at all.
Back in ARR, I might have agreed with your suggestion OP, but right now we have:
1. Levequests
2. FATES (they are buffed)
3. Roulettes
4. Beast Tribe quests
5. Challenge Log
Aslong as the player does this and eats food + FC buff, they will level realy fast. I spend leveling my WHM 2 hours a day from 50-60 and in 10 hours I became level 60. I knew for sure that if I hadnt spend time ingame doing pointless things, I could have been level 60 way sooner.
I dont know if they fixed this, but in ARR I remember there being a gap between level 40-45 and level 47-49. If this hasnt been fixed, I would agree that there needs a exp boost for those levels.
If you already have a job at 50 and want to get it to 60, just doing your dailies and you'll be at lv60 in a week or two.
But if you're in a rush i guess spaming dungeons/fates is the way to go
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