

nope no fish eye effect, not even in the screenshots. lol
There is definitely warping of the screen in the thumbnail:
It's not as noticeable when I blow it up, but you see the fish-eye effect quite clearly in that picture. The clouds are all stretching to the center, and even the gate of the left hand side is slightly leaning. After blowing them up, I doubt I'd notice it on my monitors, but it's definitely in the thumbnails posted on the last page.


I still don't really see it, but it might help if you take into account the configuration of the monitors. Generally the two on the sides are angled towards the player a bit, forming sort of a \_/ shape. Maybe what you're noticing is a very slight compensation for that.There is definitely warping of the screen in the thumbnail:
It's not as noticeable when I blow it up, but you see the fish-eye effect quite clearly in that picture. The clouds are all stretching to the center, and even the gate of the left hand side is slightly leaning. After blowing them up, I doubt I'd notice it on my monitors, but it's definitely in the thumbnails posted on the last page.
Ok, that makes sense then. If I printed that picture out and folded the portion that I'm seeing look skewed, it would look normal since it's compensating for seeing it at an angle instead of head-on. Thanks for explaining that!I still don't really see it, but it might help if you take into account the configuration of the monitors. Generally the two on the sides are angled towards the player a bit, forming sort of a \_/ shape. Maybe what you're noticing is a very slight compensation for that.


Thats because it isn't a super wide screen view.....There is definitely warping of the screen in the thumbnail:
It's not as noticeable when I blow it up, but you see the fish-eye effect quite clearly in that picture. The clouds are all stretching to the center, and even the gate of the left hand side is slightly leaning. After blowing them up, I doubt I'd notice it on my monitors, but it's definitely in the thumbnails posted on the last page.
the 2 side monitors are your peripheral vision views.... So the monitors would ideally be angled inward slightly....
When you make it all one screen shot, it looks weird... because your angled side views are now flush with whats in front of you
edit:
Seriously? did you really have to say exactly what I was saying while I was typing it? You psychic preemptive douche....I still don't really see it, but it might help if you take into account the configuration of the monitors. Generally the two on the sides are angled towards the player a bit, forming sort of a \_/ shape. Maybe what you're noticing is a very slight compensation for that.
Nah, but seriously... thats what it is... I was saying the same thing
Last edited by Rydin; 10-25-2011 at 06:48 AM.





It just has an exaggerated field of view that comes from elongating the screen past the normal size. It's completely normal for any 3D program.There is definitely warping of the screen in the thumbnail:
It's not as noticeable when I blow it up, but you see the fish-eye effect quite clearly in that picture. The clouds are all stretching to the center, and even the gate of the left hand side is slightly leaning. After blowing them up, I doubt I'd notice it on my monitors, but it's definitely in the thumbnails posted on the last page.
http://en.wikipedia.org/wiki/Field_o...in_video_games

Sorry for bumping and old thread. The have an Asus Vg278h 3D monitor, and I have to say 3d in this game is awesome. The game is still boring alot of the time, but walking around the world in 3d makes up for it (not really, but its a nice plus).
For people who have this monitor and have ghosting problems, just keep the depth at 50%
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