Alright. There are plenty of issues out there, but something I wanna bring up is Accessory points. Now, the actual limit itself doesn't bother me, I think it's an interesting concept in and of itself. My problem, however, is the fact you're stuck with 12 equip points, and that's it. Especially since the accessories get more and more expensive to equip.
Eventually you get more out of sticking with lower accessories and not upgrading. If they get more expensive, at least give more points to keep it balanced. That way, when I get around to upgrading from Brass to Silver or Silver to Electrum, I can replace my set, instead of ditching a few pieces. I'm fine not being able to do 4 rings, a neck piece, 2 wrist pieces, and 2 earrings. However, I'd like to at least maintain my 2 wrist pieces, neck piece, earring, and single ring. Or as I suggested long ago back in Beta, make each slot worth x points. Like all neck pieces are always worth 4, all rings are worth 1, earrings worth 2, and Wristlets worth 3, and then the occasional ring could be worth 2 if it was something pretty special. But that would feel more balanced. Right now, I just don't think accessories will really ever get to shine as they are now, which is a shame.
Of course... I can also see why the Dev Team wouldn't want someone equipping 4 Garnet rings for +28 STR, and then going all out with a few other accessories. So in the end, I just thing the system needs another look. Allowing more points every few levels couldn't hurt.