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  1. #1
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90

    [dev1013] Reassessment of the gear affinities [Accessory Points]

    Alright. There are plenty of issues out there, but something I wanna bring up is Accessory points. Now, the actual limit itself doesn't bother me, I think it's an interesting concept in and of itself. My problem, however, is the fact you're stuck with 12 equip points, and that's it. Especially since the accessories get more and more expensive to equip.

    Eventually you get more out of sticking with lower accessories and not upgrading. If they get more expensive, at least give more points to keep it balanced. That way, when I get around to upgrading from Brass to Silver or Silver to Electrum, I can replace my set, instead of ditching a few pieces. I'm fine not being able to do 4 rings, a neck piece, 2 wrist pieces, and 2 earrings. However, I'd like to at least maintain my 2 wrist pieces, neck piece, earring, and single ring. Or as I suggested long ago back in Beta, make each slot worth x points. Like all neck pieces are always worth 4, all rings are worth 1, earrings worth 2, and Wristlets worth 3, and then the occasional ring could be worth 2 if it was something pretty special. But that would feel more balanced. Right now, I just don't think accessories will really ever get to shine as they are now, which is a shame.

    Of course... I can also see why the Dev Team wouldn't want someone equipping 4 Garnet rings for +28 STR, and then going all out with a few other accessories. So in the end, I just thing the system needs another look. Allowing more points every few levels couldn't hurt.
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  2. #2
    Player
    Focant's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Arturia Rivaut
    World
    Balmung
    Main Class
    Conjurer Lv 70
    ...don't think accessories will really ever get to shine...
    ;p

    Anyways, I agree. It is a bit strange that the accessory points stay static as the cost per item goes up with ranks. I'm not sure if a rank based accessory point increase would be the best way or not, perhaps SE could come up with something more creative, but as it is now it could use some changes for sure.

    A lot of this ties into the current point allotment system to. As, if I recall correctly, SE has admitted, basic attributes are a lot less influential than they could be since people have free reign over point allotment. This makes restricting attribute pieces by piling on higher slot costs even less sensible since 1 or 2 attribute rings, as of now, would probably yield very little change in overall effectiveness. =/
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    Last edited by Focant; 03-13-2011 at 06:15 PM.
    Arturia Rivaut - WIPE! - Besaid/Balmung

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