Regardless they are new or not, there are a number of benefits for retaining the sprout icon, so unless you want to remove it I don't see the need to.Sure, you can turn it off, but that doesn't mean you can expect other people to have turned it off when it no longer applies. Therefore with the proposed changes, seeing the sprout icon on somebody might possibly mean they're new or might just as possibly mean they've been around for ages but never turned the status off. In other words, it ends up meaning nothing at all.


Hello old <<TW>> member I've been meaning to ask someone actually and this might be a bit off topic.
but what is the chat like in Tonberry between mentors and novices? I've heard negative things about it on the NA side but nothing about JP side of the mentor channel.
Well I'm not interested in distinguishing players that are new or experienced, if someone needs help, they need help, if they kept the sprout on there is a high chance they need help.Sure, you can turn your own off, but that doesn't mean you can expect other people to have turned theirs off when it no longer applies. Therefore with the proposed changes, seeing the sprout icon on somebody might possibly mean they're new or might just as possibly mean they've been around for ages but never turned the status off. In other words, it ends up meaning nothing at all.
If it is an experienced player with a sprout, they most likely have nothing on the server, the community would benefit from that player keeping their sprout because of the benefits.
If you really want to know who is and isn't a new player, just ask.
Well like I said before...
Last edited by MaisonLooi; 03-29-2016 at 01:33 PM. Reason: Added extra reply to avoid double posting
Which was my point in the first place, that SE should stop trying to segregate and certify the participants in what's essentially a help and advice network. (Plus I also said that if they're going to try and do so anyway, that the least they could do is leave it somewhat accurate, and now they've totally blown that as well.)
People at all levels are going to need help or advice from time to time, whether they've just started the game or have been playing for years and have multiple level capped jobs but are now branching out and trying something new. Similarly, people at all levels can offer answers and advice. (In many cases, a brand new player who just learned how to do something themselves may be far better qualified to answer when another new player asks how it works, whereas the people who have been at level cap since just after the game started would have to try to remember something they did years ago and just hope that both their memory is accurate and that the rules haven't changed since then.)
SE's Novice Network divides the playerbase into three groups, and essentially at random (or at least based on rules that have nothing whatsoever to do with needing help or being able to provide it, and that now don't even have anything to do with how new or experienced you are) SE decides to say people in group A get to ask questions only, but shouldn't be offering any information or advice, while people in group B can answer questions (that they may or may not know the answer to), but shouldn't have any questions of their own, and people in group C should stay out of the whole advice offering business, so they're not even allowed into the network for it.
They've way over-complicated the system and made it far worse for all three groups in the process. If it were just an open /Advice channel, that everyone could use, then people could ask for help when they need it and offer help when they have help to offer.



Echoing the above, about players needing help at all levels regardless of experience, I came across a Majestas wielding WHM in a level 50 dungeon roulette last night. She was not aware of mechanics for the dungeon as a healer as she had not played through the 2.x series as a WHM. Therefore to encourage players diversifying and learning mechanics from differing viewpoints it would be beneficial if:
a) there were rewards/achievements for clearing each dungeon in each different role as tank, healer, DPS
That would probably entice new players to try out different roles and therefore indirectly learn how to play in addition to the mentor system.
I like that idea, but people can be carried through so that would kinda void that, but that's on pointEchoing the above, about players needing help at all levels regardless of experience, I came across a Majestas wielding WHM in a level 50 dungeon roulette last night. She was not aware of mechanics for the dungeon as a healer as she had not played through the 2.x series as a WHM. Therefore to encourage players diversifying and learning mechanics from differing viewpoints it would be beneficial if:
a) there were rewards/achievements for clearing each dungeon in each different role as tank, healer, DPS
That would probably entice new players to try out different roles and therefore indirectly learn how to play in addition to the mentor system.
i find giving advice to experienced players to be difficult because often they take it as an insult even though i try my best to explain it in a nice manner, but when the advice is taken to heart, it's the best!
Add me on Steam: http://steamcommunity.com/id/maisonlooi/
Have they done something to the mentor network? I am a mentor and it never puts me in the chat, nor do I get a message saying that the chat is full.
Yes, Keira. /nnetwork will toggle the auto rejoin.
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