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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Gameplayzero View Post
    paladin? Its dps rotation is the easiest out of the tanks. You have no stack mechanic, infuriate, triple fell cleave, decimate, raw intuition/vengeance for added stacks, or no storms eye/maim to worry about. Just 2 oGCDS, your dot, and mainly spamming your flashy as fuck dps combo right after your dot.

    3 oGCDS if you are main tanking.
    with only 2 combos and a fell cleave you have a nice dps, my war before 3.2 only whit this simple rotation hit more that 1000 dps so yes war is easy, if you use the derp mode is simple to because is a rotation you have is alwais the same, you prepare, execute and end, at least for me is the most easy of the 3, OT speaking of course, but i think no war go to MT now.
    (0)

  2. #2
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    i think no war go to MT now.
    I think this is something worth announcing a bit louder. I have nothing against Warrior, but Dark Knight's largest weakness, their off-tanking, essentially gives Warrior a free ticket to raids. Since it is basically "Warrior + Paladin or Dark Knight" with no room for "Paladin + Dark Knight." And I understand that Dark Knight is meant to be Paladin's rival in SE's eyes, but being a rival is not an excuse to bring less than either tank to the table when not actively tanking.
    (0)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  3. #3
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Difficulty in the classes is somewhat subjective, with some people finding DRK easiest compared to the other tanks. /surprised

    Rotation wise, WAR is objectively easier to play with the least keystrokes required out of the three tanks. It's difficulty however lies in execution in timing and actually tanking. WAR has the fewest defensive options when tanking in Deliverance with only having access to Vengeance, Thrill of Battle, and Raw Intuition. The latter usually sacrificed for an Abandon stack for 3FCZerk. It's main defensive option is locked behind Defiance and that directly affect's their DPS as well as trading what would've been a FC for a IB as well as incurring the heaviest damage penalty of -25% for the next 3 GCDs.

    DRK is objectively the most difficult because of the frequency required in it's keystrokes. But honestly, a large portion of those keystrokes is repetitive Dark Art's spam. It's real difficulty lies in MP management and how to best use that MP bar to the fullest. The 'rotation' for the class is equally simplistic with the general cycle of DASE and DE sprinkled with oGCDS. It however has much more options in defensive capabilities in terms of possessing essentially it's entire defensive kit without being a detriment to it's own DPS with or without Grit. Namely Shadow Skin, Shadow Wall, Dark Dance, Reprisal, and Dark Mind.

    Paladin has more frequencies in keystrokes than WAR only really because of having 4 oGCD's to press: Spriti's Within, Circle of Scorn, 'Sheltron Swipe', and Shield Swipe. It again, also has it's entire defensive kit regardless of it's stance in the form of Rampart, Sentinel, Bulwark, Sheltron, Clemency, and Divine Veil.

    This is further exemplified in large pack situations where WAR's short and frequent abilities aren't going to help it as well has having little to no access to Inner Beast.

    All three are easier to play as OT as they have fewer buttons to press. OT is really an unfortunate position to be in in my opinion. In terms of personal enjoyment anyways.

    Doing your DPS rotation is one thing, but doing it on top of the other aspect of your role is another.

    For newbie tanks whom are learning the role, think of Tanking as our equivalent to maintaining 'Greased Lightning'. The better you get at it, the better DPS you will bring directly and indirectly.
    (0)
    Last edited by FallenWings; 04-05-2016 at 01:35 PM.

  4. #4
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    PLD is a great first tank. I disagree that DRK's defensive suite won't hurt its DPS---DA DD, DA DM anyone?

    OT can be weird on fights that only need 1 tank. Try to shame one of the DPS guys I guess.
    (0)

  5. #5
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Falar View Post
    PLD is a great first tank. I disagree that DRK's defensive suite won't hurt its DPS---DA DD, DA DM anyone?

    OT can be weird on fights that only need 1 tank. Try to shame one of the DPS guys I guess.
    DRK's defensive abilities outside the hurt less/hurt a lot less/don't die are tied to the ability to force a parry proc (with a cooldown usually) or the use of dark arts to pump out useful defensive cooldowns.

    Because of this, one must always keep in mind upcoming mechanics and whether mana will need to be expended (be in DD,DM,Unleash/Urchin of Death) or if it can be burnt with DADD/CnS.

    Due to this, playing offensively as a drk will result in fewer meaningful cooldowns in return for higher damage.
    (0)
    Last edited by Violette; 04-05-2016 at 03:29 PM. Reason: a word

  6. #6
    Player
    Grux's Avatar
    Join Date
    Dec 2013
    Posts
    61
    Character
    Locke Cole
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    On a side note,

    I'd be nice if they give us the same aura as our Hyperconductive Nothung.

    Job identity yo.
    (0)

  7. #7
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Miniprinny: war hace the OT throne from the begining and sure for the entire heavensward sad bit true, thats why i expect a new tank in 4.0 for better balance in the roles.
    Gameplayzero: i know how the warrior works i was main warrior fron the 2.1 rework, i MT with hem twintania, nael and bahamut pre-echo, i feel in mi fingers the burts they get with the expansión, when you learn the class warr is not more difficult to play, they only hard think the warrior have is the timing of innerbeast, the berseck rotation once you integrate in you brain and hands is easy after all is a dps rotation and is more easy compared to dps classes, paladin is hard un other way, not comparable vs war how the timing joke make laugh, 6 seconds of inner beast are time enough todo mitigate the hit and the self heals make the rest, like fallenwings say depends of the player mostró of the time.
    (0)

  8. #8
    Player
    Gameplayzero's Avatar
    Join Date
    Jun 2015
    Posts
    153
    Character
    James Dynamite
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by shao32 View Post
    snip
    I'm so lost......

    especially considering inner beast isn't even part of their dps rotation
    (0)

  9. #9
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Of course is not and this is the only hard thing from the war because inner is in GC and you need to use ir un the exact momento, the derp mode is use it whe you have x stacks to use the 3 fc, war dps burst is not hard to timing at all in OT.
    (0)

  10. #10
    Player
    Gameplayzero's Avatar
    Join Date
    Jun 2015
    Posts
    153
    Character
    James Dynamite
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by shao32 View Post
    Of course is not and this is the only hard thing from the war because inner is in GC and you need to use ir un the exact momento, the derp mode is use it whe you have x stacks to use the 3 fc, war dps burst is not hard to timing at all in OT.
    you should probably read fallen's post for more clarification. And by "timings" I mean using the best out of your burst window when berserk is up, getting most use out of stacks, and debating if the sacrifice of a defensive ability for the triple is doable in that window or not. I'm talking about playing the class to its 100% potential in a fight. Not just "playing the class".

    getting pacified in certain crucial moments from berserking awkwardly or cutting into a berserk because you have to pick up adds (for example) is not fun since you are losing dps and possible immediate snap aggro. Not deal breaking since I make it seem more complex than it is, you still have flash, and healers and bards can unpacify you, but they shouldn't have to worry about that. Sadly once I've been pacified right at a tank swap and flash wasn't enough so the tank immediately died lol.

    Shit happens.
    (0)
    Last edited by Gameplayzero; 04-06-2016 at 01:58 PM.

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