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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Let's not utterly screw over Monk rotations in a much more key ability just to try to achieve a finely closer raid parity for one specific comp. A Demolish at full ticks already does 410 potency, more than a 3-hit Rockbreaker. It is already about as TP-efficient as a 8-hit Rockbreaker. It doesn't need additional buffs. At up to 75 potency lost per attack, Dragon Kick would be by far the largest potency loss made to give only raid mitigation, while contributing only half of Storm's Path's (unique, mind you) mitigation coverage, which it does for only 40 potency.
    So I guess you'd be in favor of it losing the INT debuff and keeping the blunt resistance down debuff. That's the only alternative I can think of, but I wouldn't even know where to move the INT debuff (maybe One Ilm Punch? I keep seeing people wanting that to get some sort of use).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Duelle View Post
    So I guess you'd be in favor of it losing the INT debuff and keeping the blunt resistance down debuff. That's the only alternative I can think of, but I wouldn't even know where to move the INT debuff (maybe One Ilm Punch? I keep seeing people wanting that to get some sort of use).
    Neither. And you sure as hell don't put it on a 120-TP cost purge ability. It's a DRK parity issue (or, alternatively, a WAR to DRK/PLD parity issue). Mess with DRK (and PLD as needed). Split the DK debuff so that the DRK can at least help coverage on what few rotational situations exist where a MNK may get more potency out of letting DK drop, or outright give Delirium Blunt Resist Down, so that DRK can support a Monk similarly to how a Warrior may support a Ninja. Perhaps give both Delirium and RoH a 21 to 24s duration. If needed to prevent WAR/DRK everywhere when running all melee parties, give Rage of Halone an Evasion Down component. There. Now one buffs Ninjas and tanks, one buffs Monks, and one buffs Bards (indirectly) and healers and counters blind or infrequent and prep-able frontal stacking.
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    Last edited by Shurrikhan; 03-29-2016 at 10:52 PM. Reason: also Bards