hehe, i am already doing this. sending all the maps to an alt character of a (RL) friend. think i can put 20 in his moogle post box?There's no lockout timer on doing the maps, therefore on finding Treasure Dungeons, just on gathering them.
You have at least two months until the patch that brings Treasure Dungeons. Gather a bunch of maps, buy the cheaper ones off the MB, distribute them to FC/FCmates/Retainers, and use a million of them when the feature goes live.
I know I plan to.
Oh I think they should add variety of more difficulty to this, also make it free company content focus as well. If these are treasure dungeons I would welcome random chance of a boss fight might start here to hope for this feature...
Please make this have some sort of random/branching aspect to it square!
I'm hoping it's at least as interactive or rewarding as WoW's version, back during Mists lol. That was interesting while it lasted, as it utilized jump mechanics and player attention/cleverness if you wanted to have a good chance at the best yield in the short time limit you had. Along with being able to output a decent amount of DPS, should you have made it to the boss at the end of the solo run. Even if not, you'd still walk away with something (like a nice amount of currency), as chests were abundant throughout the whole instance.
Last edited by Welsper59; 03-30-2016 at 04:31 AM.
I loved the Throne of Thunder treasure dungeon! I don't think I actually ever got the end chest even although I do remember getting close at least once. It was a lot of fun and I really hope it has some similarities to that!I'm hoping it's at least as interactive or rewarding as WoW's version, back during Mists lol. That was interesting while it lasted, as it utilized jump mechanics and player attention/cleverness if you wanted to have a good chance at the best yield in the short time limit you had. Along with being able to output a decent amount of DPS, should you have made it to the boss at the end of the solo run. Even if not, you'd still walk away with something (like a nice amount of currency), as chests were abundant throughout the whole instance.
If I recall right, you had to really haul ass and ignore pretty much everything if you wanted to get to the boss to kill it before the time limit was up. I think I only attempted that like once... and the boss wasn't really a push over at the time. Don't remember if I beat it though.
Very cool and unexpected feature, looking forward to seeing it.
A true paladin... will sheathe his sword.
I hope our Chocobo's can join us in this Mysterious Dungeon
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