They talked about Treasure Hunting dungeons in the latest Live Letter and also provided a preview picture:
Does anyone know why the official translation thread did not mention a single thing about this?
They talked about Treasure Hunting dungeons in the latest Live Letter and also provided a preview picture:
Does anyone know why the official translation thread did not mention a single thing about this?
Last edited by Zeno_McDohl; 03-30-2016 at 08:41 AM.
Because it wasn't part of the Q&A, just something they teased afaik. We also got very little information about it, so it's possible they're saving the translation for the next live letter.
They usually release a digest that talks about all the stuff that isn't in the Q&A, but it often takes them awhile to get it up.
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Hello Zeno_McDohl,
Nice catch!
During the stream, Yoshida showed off an image (the one you pointed out) of a new dungeon-like content which is currently planned for release in Patch 3.3. It's being referred to internally as the Treasure Hunter dungeon.
Uncovering treasure maps, such as a timeworn dragonskin map, may sometimes reveal an entrance to the dungeon instead of the usual treasure chest. Once revealed, players have the option to challenge it or not, and by entering, players would need to clear out the monsters within this dungeon in order to unlock chests. The difficulty isn't set too high and they can be cleared without any practice. The image shown was just an example of the final room players can reach, which is filled with treasures. Players would need to do something to levers located in the rooms; however, the full details will be shrouded in mystery for now!
Tony "Zhexos" Caraway - Community Team
So when I read that, what I'm hearing is "5%" or something like that figure-
I would look forward to it but RNG in this game has given me reason not to.
I'd wager about as likely as getting a unhidden map. So uhh... probably around that 5% range. The game really needs to start getting out of the RNG mentality for almost everything pertaining to its side content, at least occasionally. True RNG, which is notorious for cluster effects, is seriously horrible with this game, given how the content surrounding it has other limiting factors in place with it. Example: Triple Triad with widespread Random rules on NPCs with cards that break the player restricted rules AND the RNG wall with winning a card. Maybe lay off the Random rule for a while.
i thought the same...
yay, awesome new content.... with an 18 hours lockout on the treasure maps and then low %-chance that such a dungeon will spawn? wow!
this is something nice for a mini patch like 3.35. but not a big one like 3.3. and: we are getting this instead of next diadem. and we are also getting this instead of a third ex-dungeon. so we are getting a mini dungeon wich we can not even enter when we want instead of a real dungeon...
it seems more and more the dev team can't handle this game's patch-policy anymore. has square stolen all people to work on FF15 / FF7 remake / Kingdom Hearts 3?
Last edited by Tint; 03-31-2016 at 10:56 PM.
There's no lockout timer on doing the maps, therefore on finding Treasure Dungeons, just on gathering them.
You have at least two months until the patch that brings Treasure Dungeons. Gather a bunch of maps, buy the cheaper ones off the MB, distribute them to FC/FCmates/Retainers, and use a million of them when the feature goes live.
I know I plan to.
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