I play a tank everytime in df to avoid bad tanks
But then again, you can have bad healers and dpses. They are easy to replace though, if one leave or got kicked, another usually joins within a minute.
I play a tank everytime in df to avoid bad tanks
But then again, you can have bad healers and dpses. They are easy to replace though, if one leave or got kicked, another usually joins within a minute.
I was scared to tank, and leveled up 2 healers and a dps before I attempted to level a tank. It's surprisingly fun, but it stresses me out to do more than a dungeon or two at a time. Once I get it to 60, I'll probably only play it when a friend/FC needs one and I'm not already busy. My tank of choice is DRK, and while I'm not max, I'm not sure I'll ever be a "dps" tank. Just like I'm not really a "dps" healer. If I feel like I can, I will, but most of the time, I'd rather play it safe (as long as it's not too slow).
Bad dps get noticed far less than bad tanks and healers.
I used to love tanking dungeon runs... that is, until they started making large pull, speed-run tanking not possible, or extremely limited.
I found it way more exciting and involved back then, as well as requiring you to know your limits, when to use this and that, what was good to mass pull and what wasn't, etc etc. You also had to be aware of the party, too, can they handle the pulks, do they want the pulls and so on. Now tanking is just not fun, you pull a small handful of mobs, or if allowed, a medium amount, in the small room you're blocked from progressing further from, sitting there not needing to even focus properly on what you're doing because the small group can't pose any threat to the block that you are, then once them sponges are dealt with that door opens and you can go to the next room to repeat that.
This goes for healing, too, not just tanking.
TL;DR -- Tanking was fun. I don't feel any satisfaction or self-improvement tanking/healing the dungeons after this design philosophy was implemented.
Last edited by AstralKaos; 03-28-2016 at 10:22 AM.
the new dungeons don't hit hard regardless. Even if you could pull huge you still would barely heal or have health drops like now if thats what gets you going. What about dps stance on both tanks or healers since you hardly need to heal/tank for those anyways. I feel like one of the bigger complaints should be on the bosses since they hit like a wet noodle and don't require tank stance at all. I mean I understand if you hate the walls because you can't speed run anymore, but idk about your complaint about wanting to improve in a dungeon setting rather than for raiding. I just find that complaint odd.
edit: actually you can still pull fairly big in the new dungeons anyways in specific parts like in old dungeons. In never reap and fractal you were always gated to two/three trash pulls. Its only in the two expert dungeons before this patch that you could pull far more than that to go as far as 3-5 mobs. Lost city you could just destroy the walls before killing the mobs and anti tower (aside from the first part) at times gives you the chance to pull some more. Only issue is that some of the mobs come out late.
Last edited by Gameplayzero; 03-28-2016 at 10:48 AM.
Sometimes I feel some of them shouldn't be using "random" roulette in Duty finder, if they didn't want to be in certain dungeons or don't want random jobs. Most of the times I've seen Tanks or healers vanish or become ??? in the list right off the start when the ring drops. Then that one guy last night who did come back in 8 minutes and then quickly vanished again. It's like he didn't expect to still be in the dungeon.
Last edited by Kotemon; 03-28-2016 at 11:38 AM.
Tanking can get pretty stressful, since you're basically the pace setter, the de facto leader, and entail knowing the dungeon/mobs a little more than the others. So I can understand why people wouldn't want to tank. It's not for everyone, but it's pretty fun once you get the hang of it.
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no but a lot of DF tanks seem to be really elitist, I met a tank a few days ago who had a macro for kicking someone.
Tanking is so mind-numbingly boring.
I know there are many reasons why a person might not want to tank, but is tanking for randoms that bad? I always pop in DF for roulette and I don't get anything that "bad". Big pulls, small pulls I rarely see someone getting angry at whatever pace something happens, nor someone saying,"hey its a boss turn off ur tank stance". I won't say I am perfect in tanking everything, cuz sometimes I would notice I screw something up. Most of the time everyone in the party don't say a thing and just goes through the dungeon. Sure sometimes I would get someone in the party try to run ahead to mobs, but hey the aoes are down, others are attacking, we are going to stay here and fight. Its super rare for me to see someone bitch about it. I like tanking in the end though.
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