Yeah you can see evidence of this by the reaction of tanks when their dps was reduced slightly. Arggo generation was increased to compensate, but you can't see those numbers, so everyone was spicey over it.



Heh. Imagine they'd give aggro relatively arbitrary but "big" numbers...and showed those instead of damage for tanks :3



You simply can't be bad and a tank, without getting a lot of 'hate' from your party. ;b


People will tend to gravitate towards the job that compliments their personality/skill set the most, DPS is easily the most popular followed by healer then finally tank. So I don't think people hate tanking per say, just less people enjoy it than the other roles. Most of the negative stigma of tanking comes from other party members but I must admit I've found it to be massively over stated, if you're a terrible tank you're probably going to get some hate but for most people it's fine. I run roulettes every day with 3 other randoms and honestly can't think of a single instance where I got grief from other party members and that's after getting all tanks to 60 via leveling exclusively through dungeons.
I do understand why some find the leader role to be quite stressful though, it doesn't bother me in the slightest as I've been tanking for years in other games and I have a leadership role in my actual job so making calls and taking responsibility doesn't bother me at all. To those not used to it though it can be intimidating but the role itself is actually quite easy for those who overcome that hurdle. I agree with the poster above who said being a top tier DPS is usually the hardest role, only beaten by trying to heal a bad group. Healing competent players can be relaxing and enjoyable but I find it turns really difficult really quickly if people won't dodge stuff or do mechanics. In contrast tanking is usually very easy as long as you're alert and aware of everything that's going on.
Of all the roles though tanks need the most confidence and that is the sticking point for newer players, those who persevere though will get to enjoy a job with easily the most perks of any other roles from instant queues to having more say in how instances get run.

For 4 man dungeons, I feel I have a bigger impact on speed and success of the run as a healer. Secondly a bigger impact on efficiency/speed as a dos. Lastly I feel my impact to the run as a tank is least meaningful. Average to below average tanks tend to be ok in 4 mans as at a bare minimum it's just holding aggro.
If you are talking 8 man content, I'll switch up roles to what I see most DF groups failing at and do that role.
This is my reasoning for not running tank a lot in DF (at least 4 mans and VA).
Are you calling me fat?
In my opinion, tanking in XI was superior to tanking in XIV. I really miss Ninja tanking. It always made me feel godly when a tank buster was mitigated by one of my shadows.
As far as XIV goes, I think what turns a lot of people off to tanking is being in the unavoidable spotlight. When a tank screws up it is extremely obvious and the general public are very vocal about it.
You just gotta grew a thick skin, not worry too much about people opinions, and do the best you can. I think that's true regardless of what job you play.
Last edited by Lan_Mantear; 03-29-2016 at 01:56 AM.
That would actually be fun. A rolling counter for arggo numbers optional for people to view the party's arggo numbers would be downright useful. More so then the shape/color system we have now.



To this day, I am thankful to Yoshi & Co. for putting the kibosh on that madness on day 1. I still believe the XI devs would never have had to think up those cheap hate reset mechanics if Utsusemi were made unavailable as a support job.Are you calling me fat?
In my opinion, tanking in XI was superior to tanking in XIV. I really miss Ninja tanking. It always made me feel godly when a tank buster was mitigated by one of my shadows.
As far as XIV goes, I think what turns a lot of people off to tanking is being in the unavoidable spotlight. When a tank screws up it is extremely obvious and the general public are very vocal about it.
You just gotta grew a thick skin, not worry too much about people opinions, and do the best you can. I think that's true regardless of what job you play.
I really don't get all this talk about tank jobs being "boring". To be honest, that sounds like a smokescreen word for "I can't hit for big numbers like Dragoons". I can't think of anything more exciting than facing a big monster one-on-one and keeping its eyes on me (or the other tank). Any damage a tank can offer is great, but SE slipped up by acquiescing to tanks trying to be DPS in 3.0 and making DPS checks that relied too much on tank DPS--something which the devs, to their credit, addressed in 3.2.
Last edited by Hayward; 03-29-2016 at 03:00 AM.


Some don't like tanking.
Some don't like the pressure & responsibilities that come with tanking.
Some just have no desire to deal with entitled brats who flip their lid should the tank not be performing at their standards. Oh and Twelve forbid if something should ever go wrong...
I LIKE the fence. I get 2 groups to laugh at then.
I like DPSing as a Warrior, but for some reason I just find tanking very engaging. It's a lot of standing still and hitting the same few buttons. As a melee DPS which I usually play I'm having to run around all over and such. Maybe I should level a Paladin, they have more utility and random buttons to hit to help out in between just doing 1,2,3 combo right?
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I LIKE the fence. I get 2 groups to laugh at then.


