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  1. #91
    Player Fortified's Avatar
    Join Date
    Feb 2015
    Posts
    322
    Character
    Rino Bakaro
    World
    Mateus
    Main Class
    Warrior Lv 88
    Bad dps get noticed far less than bad tanks and healers.
    (0)

  2. #92
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    I used to love tanking dungeon runs... that is, until they started making large pull, speed-run tanking not possible, or extremely limited.

    I found it way more exciting and involved back then, as well as requiring you to know your limits, when to use this and that, what was good to mass pull and what wasn't, etc etc. You also had to be aware of the party, too, can they handle the pulks, do they want the pulls and so on. Now tanking is just not fun, you pull a small handful of mobs, or if allowed, a medium amount, in the small room you're blocked from progressing further from, sitting there not needing to even focus properly on what you're doing because the small group can't pose any threat to the block that you are, then once them sponges are dealt with that door opens and you can go to the next room to repeat that.

    This goes for healing, too, not just tanking.

    TL;DR -- Tanking was fun. I don't feel any satisfaction or self-improvement tanking/healing the dungeons after this design philosophy was implemented.
    (3)
    Last edited by AstralKaos; 03-28-2016 at 10:22 AM.

  3. #93
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Sometimes I feel some of them shouldn't be using "random" roulette in Duty finder, if they didn't want to be in certain dungeons or don't want random jobs. Most of the times I've seen Tanks or healers vanish or become ??? in the list right off the start when the ring drops. Then that one guy last night who did come back in 8 minutes and then quickly vanished again. It's like he didn't expect to still be in the dungeon.
    (0)
    Last edited by Kotemon; 03-28-2016 at 11:38 AM.

  4. #94
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zorafin View Post
    The smallest mistake, and they're subjected to honestly harmful abuse.
    But this should be no problem at all, i mean if your group doesnt like the way you do things you can always say "well feel free to kick me as it doenst matter because i get those juicy insta ques" and suddenly everyone will just stfu. Always abuse the power if you have it :P
    (0)

  5. #95
    Player
    Gameplayzero's Avatar
    Join Date
    Jun 2015
    Posts
    153
    Character
    James Dynamite
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by AstralKaos View Post

    TL;DR -- Tanking was fun. I don't feel any satisfaction or self-improvement tanking/healing the dungeons after this design philosophy was implemented.
    the new dungeons don't hit hard regardless. Even if you could pull huge you still would barely heal or have health drops like now if thats what gets you going. What about dps stance on both tanks or healers since you hardly need to heal/tank for those anyways. I feel like one of the bigger complaints should be on the bosses since they hit like a wet noodle and don't require tank stance at all. I mean I understand if you hate the walls because you can't speed run anymore, but idk about your complaint about wanting to improve in a dungeon setting rather than for raiding. I just find that complaint odd.

    edit: actually you can still pull fairly big in the new dungeons anyways in specific parts like in old dungeons. In never reap and fractal you were always gated to two/three trash pulls. Its only in the two expert dungeons before this patch that you could pull far more than that to go as far as 3-5 mobs. Lost city you could just destroy the walls before killing the mobs and anti tower (aside from the first part) at times gives you the chance to pull some more. Only issue is that some of the mobs come out late.
    (0)
    Last edited by Gameplayzero; 03-28-2016 at 10:48 AM.

  6. #96
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jim_Berry View Post
    I wish it was easy to just tank and NOT have to focus on trying to push dps numbers. Seems that people like me who just want to tank can't because there's too much bashing due to low numbers.
    Honestly, in dungeons I just don't care. I'll do my pulls, hold aggro and if things don't die fast enough for the group its the DPS's fault.

    I will do what I can to push my DPS as far as is safe in raid or a solid farm party, but in the DF? Meh. If DPS won't push, you won't see me doing so either.
    (1)

  7. #97
    Player
    Rhyku's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    223
    Character
    Estinien Wyrmblood
    World
    Tonberry
    Main Class
    Sage Lv 90
    Tanking can get pretty stressful, since you're basically the pace setter, the de facto leader, and entail knowing the dungeon/mobs a little more than the others. So I can understand why people wouldn't want to tank. It's not for everyone, but it's pretty fun once you get the hang of it.
    (1)
    Achievement Unlocked: LOLGOON

  8. #98
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    no but a lot of DF tanks seem to be really elitist, I met a tank a few days ago who had a macro for kicking someone.
    (0)

  9. #99
    Player
    Jinnka's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    8
    Character
    Keide Pavus
    World
    Faerie
    Main Class
    Bard Lv 70
    I have the biggest love-hate relationship with tanking. Believe me, I LOVE tanking, I truly do. Every time I reroll, I end up going back to Warrior. Getting to lead the group, know that I can be a leader figure (when applicable), being able to set the pace of a dungeon, I don't mind having to be a step ahead of the other classes, and I enjoy being able to take on that role. The thing I don't love is being absolutely verbally abused if I do something wrong. Not everyone does it, mind you - I've gotten plenty of friendly assistance and compliments while I leveled, and re-leveled Warrior. Some players in this game have been wonderfully kind. But when I'm getting lag spikes in the middle of a dungeon I've never done before (and told the party as such) after a bad day, constantly getting rude remarks and complaints from the healer up until the very moment he leaves, without ever getting reassured that I'm not actually doing that badly...it can really kill your motivation.

    The last thing I want to do is dissuade anyone from tanking, because it is so very, very fun when you do it right. But unfortunately, the pressure that's on you when you tank combined with the chance that someone will go off on you for any mistakes you make, since they are so evident as a tank, turn a LOT of people off from the job.

    Quote Originally Posted by Synestra View Post
    But this should be no problem at all, i mean if your group doesnt like the way you do things you can always say "well feel free to kick me as it doenst matter because i get those juicy insta ques" and suddenly everyone will just stfu. Always abuse the power if you have it :P
    This is fair enough, but I hate being labeled a jerk for responding in that way - plus there's the fact that the verbal abuse still hurts, even if it isn't truly *worth* anything. I like to think I have a pretty thick skin, but after a while, getting hammered for being a bit dumb and slow to learn gets exhausting.
    (1)

  10. #100
    Player
    Ranulf's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    215
    Character
    Ranulf Squires
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Tanking is so mind-numbingly boring.
    (0)

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