Bad dps get noticed far less than bad tanks and healers.
Bad dps get noticed far less than bad tanks and healers.



I used to love tanking dungeon runs... that is, until they started making large pull, speed-run tanking not possible, or extremely limited.
I found it way more exciting and involved back then, as well as requiring you to know your limits, when to use this and that, what was good to mass pull and what wasn't, etc etc. You also had to be aware of the party, too, can they handle the pulks, do they want the pulls and so on. Now tanking is just not fun, you pull a small handful of mobs, or if allowed, a medium amount, in the small room you're blocked from progressing further from, sitting there not needing to even focus properly on what you're doing because the small group can't pose any threat to the block that you are, then once them sponges are dealt with that door opens and you can go to the next room to repeat that.
This goes for healing, too, not just tanking.
TL;DR -- Tanking was fun. I don't feel any satisfaction or self-improvement tanking/healing the dungeons after this design philosophy was implemented.
Last edited by AstralKaos; 03-28-2016 at 10:22 AM.

Sometimes I feel some of them shouldn't be using "random" roulette in Duty finder, if they didn't want to be in certain dungeons or don't want random jobs. Most of the times I've seen Tanks or healers vanish or become ??? in the list right off the start when the ring drops. Then that one guy last night who did come back in 8 minutes and then quickly vanished again. It's like he didn't expect to still be in the dungeon.
Last edited by Kotemon; 03-28-2016 at 11:38 AM.
But this should be no problem at all, i mean if your group doesnt like the way you do things you can always say "well feel free to kick me as it doenst matter because i get those juicy insta ques" and suddenly everyone will just stfu. Always abuse the power if you have it :P
the new dungeons don't hit hard regardless. Even if you could pull huge you still would barely heal or have health drops like now if thats what gets you going. What about dps stance on both tanks or healers since you hardly need to heal/tank for those anyways. I feel like one of the bigger complaints should be on the bosses since they hit like a wet noodle and don't require tank stance at all. I mean I understand if you hate the walls because you can't speed run anymore, but idk about your complaint about wanting to improve in a dungeon setting rather than for raiding. I just find that complaint odd.
edit: actually you can still pull fairly big in the new dungeons anyways in specific parts like in old dungeons. In never reap and fractal you were always gated to two/three trash pulls. Its only in the two expert dungeons before this patch that you could pull far more than that to go as far as 3-5 mobs. Lost city you could just destroy the walls before killing the mobs and anti tower (aside from the first part) at times gives you the chance to pull some more. Only issue is that some of the mobs come out late.
Last edited by Gameplayzero; 03-28-2016 at 10:48 AM.
Honestly, in dungeons I just don't care. I'll do my pulls, hold aggro and if things don't die fast enough for the group its the DPS's fault.
I will do what I can to push my DPS as far as is safe in raid or a solid farm party, but in the DF? Meh. If DPS won't push, you won't see me doing so either.

Tanking can get pretty stressful, since you're basically the pace setter, the de facto leader, and entail knowing the dungeon/mobs a little more than the others. So I can understand why people wouldn't want to tank. It's not for everyone, but it's pretty fun once you get the hang of it.
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no but a lot of DF tanks seem to be really elitist, I met a tank a few days ago who had a macro for kicking someone.

I have the biggest love-hate relationship with tanking. Believe me, I LOVE tanking, I truly do. Every time I reroll, I end up going back to Warrior. Getting to lead the group, know that I can be a leader figure (when applicable), being able to set the pace of a dungeon, I don't mind having to be a step ahead of the other classes, and I enjoy being able to take on that role. The thing I don't love is being absolutely verbally abused if I do something wrong. Not everyone does it, mind you - I've gotten plenty of friendly assistance and compliments while I leveled, and re-leveled Warrior. Some players in this game have been wonderfully kind. But when I'm getting lag spikes in the middle of a dungeon I've never done before (and told the party as such) after a bad day, constantly getting rude remarks and complaints from the healer up until the very moment he leaves, without ever getting reassured that I'm not actually doing that badly...it can really kill your motivation.
The last thing I want to do is dissuade anyone from tanking, because it is so very, very fun when you do it right. But unfortunately, the pressure that's on you when you tank combined with the chance that someone will go off on you for any mistakes you make, since they are so evident as a tank, turn a LOT of people off from the job.
This is fair enough, but I hate being labeled a jerk for responding in that way - plus there's the fact that the verbal abuse still hurts, even if it isn't truly *worth* anything. I like to think I have a pretty thick skin, but after a while, getting hammered for being a bit dumb and slow to learn gets exhausting.But this should be no problem at all, i mean if your group doesnt like the way you do things you can always say "well feel free to kick me as it doenst matter because i get those juicy insta ques" and suddenly everyone will just stfu. Always abuse the power if you have it :P

Tanking is so mind-numbingly boring.
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