Quote Originally Posted by Malicewolf View Post
snip
ok, here is my argument

The healing from mug is s negligible to the point that switching venoms for it is an unnecessary action, rather than maximising potential.

Normally my mug does 1600-1700 damage, which equates to 800 hp heal, i have a total of 16.5k hp.

Now using seph ex as example
I as a dps only takes unavoidable raid wide damage.
Phase 1
Tifferet does about 7k, fiendish rage about 7k, green ratzon 7-8k, purple ratzon 10k
Phase 2
Genesis explosions for 2k and 10k
phase 3
life force/spirit splitscreen for 10-12k, blue knockback for 3-4k each (3 hits total), da'at for 5-7k, earthshaker for 8-10k

The point here is for everyone of these attacks, with the exception of earthshaker, are all raid wide damage
Healers have to use AOE heals to top everyone off or the entire raid will die from the next raid wide hit, which comes pretty fast
It is very likely that, every time you use mug, you will either be at full HP or will be healed to full by whatever healers are throwing out in a couple of seconds, meaning the heal from mug is rather pointless

Meanwhile, we have other skills dedicated to mitigation
Say if in seph ex i got clipped by a double ratzon due to poor raid coordination, i will probably be left with 1-2k HP
From experience, one round of AOE heal after ratzon is usually around 4-5k, which brings me up to around 7k HP
Almost immediately, seph will use tiffere which hits for 7k, i may or may not survive that if the healers did not throw me an extra cure, the main tank is still taking damage as we speak
In this situation I will second wind myself and it brings me up to 9k hp, with which i can comfortably survive the next tifferet until healer notices me

To add to that, we also have shadeshift, which can mitigate fiendish rage, earthshaker, and life force(orange splitscreen)
We can also crossclass mantra, useful instances include pre-double tifferet, cochma explosions, and basically anytime in phase 3 when big aoe hits are about to come

Using those skills are maximising with regards to damage mitigation, swapping venom for mug and jugulate mid fight is not.