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  1. #21
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Maddonious View Post
    Healers wouldnt be as much of an issue if the diminishing returns allowed us to sleep/control them more. With an entire min of immunity it becomes incredibly hard to hold them in place after the start. They should lower the immunity to all cc down to 30s if they really want us to control them properly. Purify just destroys any really strong cc (blm) that we can place on them atm with only a 90s cd which is just ridiculous in terms of how short the game modes can be.
    If you're haphazardly popping purify on just any sleep/bind, you;re not gonna have it for something that's equally as big on a different front, such as full swing or holmgang. It's fine the way it is because it forces out a card on both sides. Even 6 seconds is plenty of time to make something happen in something as fast as feast, especially in relation to the burst damage we have right now.
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  2. #22
    Player
    NoelNoel's Avatar
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    Apr 2012
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    78
    Character
    N'oeru Harun
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Maddonious View Post
    They should lower the immunity to all cc down to 30s if they really want us to control them properly.
    I really wish more good pvp players gave their opinions on forums because reading this or stuff like making sleep last 6 sec feels like it's coming from people who just want to kill stuff in 2 sec without any challenge attached to it. Forums are full of this, it's the only feedback SE gets from us.... Terrifying.
    Sleep lasting 6 sec lolol. Whatever... Start purifying your healers when they need it.
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  3. #23
    Player
    Lilith_Merquise's Avatar
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    Aug 2015
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    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    It's funny, this is apparently so much of an issue that there are barely any supporters of the decision, but there is far more negative feedback on MCH needing to be "Addressed" at all. Why don't you keep your filthy reflexive hands, out my PVP Yosheep.
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  4. #24
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lilith_Merquise View Post
    It's funny, this is apparently so much of an issue that there are barely any supporters of the decision, but there is far more negative feedback on MCH needing to be "Addressed" at all. Why don't you keep your filthy reflexive hands, out my PVP Yosheep.
    To play devil's advocate, there's a lot less MCH players compared to SMN players. On the inverse, this is the first time I've heard about their burst being that big of a difference that it outshines the other ranged dps, all factors considered.
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  5. #25
    Player
    Maddonious's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    228
    Character
    Maddonious Mastothous
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by NoelNoel View Post
    I really wish more good pvp players gave their opinions on forums because reading this or stuff like making sleep last 6 sec feels like it's coming from people who just want to kill stuff in 2 sec without any challenge attached to it. Forums are full of this, it's the only feedback SE gets from us.... Terrifying.
    Sleep lasting 6 sec lolol. Whatever... Start purifying your healers when they need it.
    I are great pvper! I poke the tank and break my own cc \o/. On a serious note however I know what im talking about. People are always afraid of what true competitive fighting is really about and you, like most, are always schoffing at changes made to any character or gameplay to help balance it more. As a blm my main way of fighting in pvp is CC but with the current DRs it makes my cc worthless after the first usage of a match for far to long.

    Quote Originally Posted by RiceisNice View Post
    If you're haphazardly popping purify on just any sleep/bind, you;re not gonna have it for something that's equally as big on a different front, such as full swing or holmgang. It's fine the way it is because it forces out a card on both sides. Even 6 seconds is plenty of time to make something happen in something as fast as feast, especially in relation to the burst damage we have right now.
    Turret classes cant do that much with 6s in terms of burst beyond mch. I feel like people just pick and choose what they think reality is rather then what is currently is outside of their head. They always think the cards will fall to favor them in the mock up matches in their own renditions but you have to talk how it will actually turn out. People LoS ranged dps so those 6s that healers are down for mean nothing.

    Also you wouldn't use a purify on the first 15s sleep?
    (1)
    Last edited by Maddonious; 03-29-2016 at 04:00 AM.

  6. #26
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Maddonious View Post
    I
    Turret classes cant do that much with 6s in terms of burst beyond mch. I feel like people just pick and choose what they think reality is rather then what is currently is outside of their head.
    The irony in this when most of your perspective seems to come from solo queues, yet you ask for changes that affect the entire game meta. That's the point of CCs to give an opening. Even with a solid burst, it's not going to drop anyone unless they were conversely unprepared to deal with that damage. If your healer is out of commission for a full 6 seconds, someone is going to drop to a burst no mater whose it is, not just MCH.
    (1)
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  7. #27
    Player
    Lilith_Merquise's Avatar
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    Aug 2015
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    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    That's true, there are a lot more SMNs then MCHs an its only been recently that MCH has become Flavor of the Month but that is the point I"m getting at. It was only changed about a patch ago, and rather then giving it time to wear out it's shine, they see more people playing it and nerf it. Like I've seen a post or two regarding MCH burst, but I haven't seen topics worth of nerf necessities.

    And purify is something I utilize if it means I can get a kill, or avoid a death, not because I can't stand standing still for a few seconds. So if someone is at 5% and I get slept, ya I'll pop it and pop them. Or if I'm being chased and get boun and I"m at 50%, I'll pop it. But if my healer is dead and I'ma t 10% an bound, unfortunately it's best to let it happen then waste the CD. if nobody is close to death an I'm slept, ya I'll ride it out because it's not like I'll be in a rush to get back up, and healer will most likely cure me out of it if they are good. It isn't luxurious to stand there unable to o anything, but it is worse to use an ability you didn't need to use or get a kill for it.

    It's a lot like League of LEgends Summoner Spells, you don't pop Ignite on someone at 100% HP, or Flash to harass a player but get no kills. If you're going to use em, it better be to avoid feeding a kill or net a kill. If not, you wasted it.
    (0)

  8. #28
    Player
    Maddonious's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    228
    Character
    Maddonious Mastothous
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RiceisNice View Post
    The irony in this when most of your perspective seems to come from solo queues, yet you ask for changes that affect the entire game meta. That's the point of CCs to give an opening. Even with a solid burst, it's not going to drop anyone unless they were conversely unprepared to deal with that damage. If your healer is out of commission for a full 6 seconds, someone is going to drop to a burst no mater whose it is, not just MCH.
    4v4 is the only one with rewards so therefore should be the main focus of balance. Sorry to say thats how things work. Also you cant expect people to know when to burst cause the healer is down. No one is gonna know the healer is asleep at that exact 6 secs.
    As I mentioned before stop thinking its the perfect scenario and your team is spot on perfect. In premade sure. But this is all about the solo mode. People are dumber then you give them credit for.

    Seems most of your perspective comes from premade or 8v8. So we might as well be at an impass.
    (1)
    Last edited by Maddonious; 03-29-2016 at 04:20 AM.

  9. #29
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Maddonious View Post
    4v4 is the only one with rewards so therefore should be the main focus of balance. Sorry to say thats how things work. Also you cant expect people to know when to burst cause the healer is down. No one is gonna know the healer is asleep at that exact 6 secs.
    As I mentioned before stop thinking its the perfect scenario and your team is spot on perfect. In premade sure. But this is all about the solo mode. People are dumber then you give them credit for.
    They have long since recanted that, and we're not even sure when the first season is going to start anymore. And I even mentioned this, it's a terrible format for seasonal rewards, but that's a different issue all together. My point is that the balance should not be directed around the lowest common denominator, because doing that will not allow for a game to evolve if they actually decide to implement ranked matches to matched queues. Poor plays should lead to a loss, honestly speaking.

    Quote Originally Posted by Maddonious View Post

    Also you wouldn't use a purify on the first 15s sleep?
    Depending on the circumstances, this is not always the answer. Am I sleeped, the healer is in front of me, and my ninja partner just popped trick attack and his cooldowns? I'm going to pop purify so our burst is coordinated. Is my entire group slept behind a wall from the BLM's swiftcast/nightwing? We're gonna collectively wait and see what their next move is. I'm slept by myself and our cooldowns are down? I'm better off waiting it off because I'm really not going to do much otherwise.
    (0)
    Last edited by RiceisNice; 03-29-2016 at 04:29 AM.
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  10. #30
    Player
    Lilith_Merquise's Avatar
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    Aug 2015
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    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    <--- I only play 4v4 Ranked, an I disagree with you @Madonious
    enfeeblements are just fine, and if they are placed at the right moment (even if your team doesn't know, you will know when a MNK is going balls out for a SMN) you can swing the tide by even interrupting just 1 GCD rotation, it can mean the difference between death and life. Sure not every match is going to be E-Sports perfect levels of coordination, but addding faster CDs, lower immunity builds, or even longer rates, would be insanely over powered for a game that's already doing well.

    Your Job as a BLM, is to drop the big bursts that help the other busty DPS get kills from your long cast times, or to be the killing blow for DPS already lowering a DPS down. And sleep sleep sleep to interrupt those GCDs. Just because you're not killing things doesn't mean the system is wrong, it means your outlook an expectations are wrong.
    (1)
    Last edited by Lilith_Merquise; 03-29-2016 at 05:07 AM.

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