Quote Originally Posted by Fyce View Post
Don't you think that it doesn't make sense to try moving away from the burst meta while making healers stronger with the interrupt changes?
If SE wants people to try outDPSing the enemy healer's HPS, then you need burst as an answer to instant heals (tetra, bene, E.Dignity, Lustrate...).
If you don't have that burst, the "kill the healer if it's not the one with the defensive buff" will stay.
It's a two faced thing that really doesn't make sense , especially in relation to the changes. You're realistically not going to outdps a healer (specifically WHM)'s HPS without any burst or CC (on the enemy healer), even if they don't have the defense buff (unless they're foolish enough to do something like pop B4B or have heavy medal).

The heavy medal change (along with leaving BLM/WHM's CC unchanged) is probably the most baffling of changes to me. I mentioned it before, even as high as 2 stacks (which is 200 medals) is enough to turn a non-tank into a squishy target that gives Issac Clark a run for his money, while at hte same time it's mostly unchanged because you're still looking at 6+ stacks to bust a tank through healers.

You either want a more frequent burst that emphasises on damage, or a more powerful burst at the cost of having a longer cooldown. Just not...both. Especially when it has very little strings attached to it (compared to say MCH or even BRD because they have to apply their DoTs individually)