


Exactly.But it's also not difficult to see why a vertical progression model attracts players better than a horizontal progression model (which appeals to a much more niche population). I don't think it's much of a leap to say that most players of RPGs want to see their character get markedly stronger over time, and to find that the things that used to be challenging, as they increase in strength, become easier and easier until they're eventually trivial.
And it is not something new in RPGs. Since the first RPGs on Nintendo you find stronger equip in the next town than in the previous town. Always you reached the next town in the story it was time to buy new equip.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

