Quote Originally Posted by Slappah View Post
If wow just kept a similar increase to what tbc and Wotlk were, Cata would've probably only had 50-60k-ish and mop would've been 100k-ish, but instead they decided "hey let's just give the players a stupidly obnoxious stat jump"
I think the HP jumps were mostly, at least in the beginning, because of PvP. For some god forsaken reason Blizz had to keep all skills identical in PvP and PvE, because it would be "too confusing and weird" or something, so the players had to have huge HP pools to survive the increased damage (the good old times of Hunters killing cloth users with two hits before they could even react). It didn't also help that the leveling gear of each expansion had double the stats of the previous best gear.

The stat-squish of Draenor had an interesting side effect, though. You now have like a +10000% damage done buff in old content to keep it soloable. My friend says he did over a million on an old raid boss and then 10k on some random mobs in a leveling area with the same skill.