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Thread: Rework ilvl?

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  1. #1
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by RiceisNice View Post
    Larger numbers make it arbitrarily difficult to crunch down specifics, and in general just looks really, really silly. Example from WoW, their tanks had over 1 million hp. It started to get out of control with individual gear pieces giving over 500 in primary stats alone, and hp pools look really silly when you start to hit the millions (and at the same time, starts to lose the impact of gearing when you hit the hundred-thousands)
    To be fair that was an issue with stats and power creep and not item levels (just making a point, not saying that was what you were implying). When WoW squished their numbers at WoD launch it didn't impact the item levels of the gear, just the stats on the gear and how character power scaled upward. WoW's item levels are over 730 in their 5th expansion, but now character stats are much more reasonable than before.
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  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SDaemon View Post
    To be fair that was an issue with stats and power creep and not item levels (just making a point, not saying that was what you were implying). When WoW squished their numbers at WoD launch it didn't impact the item levels of the gear, just the stats on the gear and how character power scaled upward. WoW's item levels are over 730 in their 5th expansion, but now character stats are much more reasonable than before.
    The inflated numbers are also partly because of how they handled gear progression from early-new-expansion questing versus previous-expansion's highest tier. I clarified it a bit back in my post via edit.
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