Results 1 to 10 of 46

Thread: Rework ilvl?

Hybrid View

  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Slappah View Post
    I'm not sure I personally see the issue here?

    Are you afraid of our numbers getting too big?
    I don't really see a problem tbh

    The game has been out just under 2 years(on ps4, even longer on pc) and I've been playing (on and off to be fair) since ps4 launch

    I like seeing how far our characters have grown over that long period of time.
    Larger numbers make it arbitrarily difficult to crunch down specifics, and in general just looks really, really silly. Example from WoW, their tanks had over 1 million hp. It started to get out of control with individual gear pieces giving over 500 in primary stats alone, and hp pools look really silly when you start to hit the millions (and at the same time, starts to lose the impact of gearing when you hit the hundred-thousands). In retrospec, by the fourth expansion, Players had more hp than a boss designed to be killed by 40 people, and as a single player, was doing more dps than an entire 25-man raid.

    As long as they keep the ilvls lineiar instead of sporadic (10-15 ilvl per tier), it'll be a while before we get to that point, but each expansion cut off is what's the issue when it comes to gearing (How long do you want the highest tier of raid gear to last in the new expansion's leveling process?)



    In WoW's case, the highest piece of gear available in Catacylsm (that is, heroic difficulty of Dragon Soul) is the same ilvl as a dungeon drop of a level 85 instance in Mists of Pandaria (and mind you that cataclysm was a level cap of 85). In FFXIV's case, FCoB gear would last you up until level 55. It's a tricky line to balance; Do you want to reward players for having cleared the highest tier of raiding before the epxansion hit (in consideraiton of everything, such as how accessible/nerfed/difficult the raid was, and the tomestone gear alongside it and how accessible that was), or make it in line so everyone has a fair starting point regardless of their previous raid progression?
    (2)
    Last edited by RiceisNice; 03-28-2016 at 03:47 AM.
    ____________________

  2. #2
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by RiceisNice View Post
    Larger numbers make it arbitrarily difficult to crunch down specifics, and in general just looks really, really silly. Example from WoW, their tanks had over 1 million hp. It started to get out of control with individual gear pieces giving over 500 in primary stats alone, and hp pools look really silly when you start to hit the millions (and at the same time, starts to lose the impact of gearing when you hit the hundred-thousands)
    To be fair that was an issue with stats and power creep and not item levels (just making a point, not saying that was what you were implying). When WoW squished their numbers at WoD launch it didn't impact the item levels of the gear, just the stats on the gear and how character power scaled upward. WoW's item levels are over 730 in their 5th expansion, but now character stats are much more reasonable than before.
    (0)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SDaemon View Post
    To be fair that was an issue with stats and power creep and not item levels (just making a point, not saying that was what you were implying). When WoW squished their numbers at WoD launch it didn't impact the item levels of the gear, just the stats on the gear and how character power scaled upward. WoW's item levels are over 730 in their 5th expansion, but now character stats are much more reasonable than before.
    The inflated numbers are also partly because of how they handled gear progression from early-new-expansion questing versus previous-expansion's highest tier. I clarified it a bit back in my post via edit.
    (1)
    ____________________

  4. #4
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by RiceisNice View Post
    Larger numbers make it arbitrarily difficult to crunch down specifics, and in general just looks really, really silly. Example from WoW, their tanks had over 1 million hp. It started to get out of control with individual gear pieces giving over 500 in primary stats alone, and hp pools look really silly when you start to hit the millions (and at the same time, starts to lose the impact of gearing when you hit the hundred-thousands). In retrospec, by the fourth expansion, Players had more hp than a boss designed to be killed by 40 people, and as a single player, was doing more dps than an entire 25-man raid.

    As long as they keep the ilvls lineiar instead of sporadic (10-15 ilvl per tier), it'll be a while before we get to that point, but each expansion cut off is what's the issue when it comes to gearing (How long do you want the highest tier of raid gear to last in the new expansion's leveling process?)



    In WoW's case, the highest piece of gear available in Catacylsm (that is, heroic difficulty of Dragon Soul) is the same ilvl as a dungeon drop of a level 85 instance in Mists of Pandaria (and mind you that cataclysm was a level cap of 85). In FFXIV's case, FCoB gear would last you up until level 55. It's a tricky line to balance; Do you want to reward players for having cleared the highest tier of raiding before the epxansion hit (in consideraiton of everything, such as how accessible/nerfed/difficult the raid was, and the tomestone gear alongside it and how accessible that was), or make it in line so everyone has a fair starting point regardless of their previous raid progression?
    See the thing is, WoW did a really weird stat jump

    Wotlk you had maybe 15-20k is hp tops

    Cata came out and all of a sudden people had 100k hp

    Then comes MoP and out of nowhere tanks are having more than 1m hp, and in the case of a certain dps *cough*destrolock*cough* even they could reach 1.2m hp, as a dps.

    I personally don't see 4.0 hitting and all of a sudden were at 300k hp

    If wow just kept a similar increase to what tbc and Wotlk were, Cata would've probably only had 50-60k-ish and mop would've been 100k-ish, but instead they decided "hey let's just give the players a stupidly obnoxious stat jump"
    (4)

  5. #5
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Slappah View Post
    See the thing is, WoW did a really weird stat jump

    Wotlk you had maybe 15-20k is hp tops

    Cata came out and all of a sudden people had 100k hp

    Then comes MoP and out of nowhere tanks are having more than 1m hp, and in the case of a certain dps *cough*destrolock*cough* even they could reach 1.2m hp, as a dps.

    I personally don't see 4.0 hitting and all of a sudden were at 300k hp

    If wow just kept a similar increase to what tbc and Wotlk were, Cata would've probably only had 50-60k-ish and mop would've been 100k-ish, but instead they decided "hey let's just give the players a stupidly obnoxious stat jump"
    Exactly, its the stat jumps that were the issue.
    (0)