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Thread: Rework ilvl?

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  1. #1
    Player
    Zantitrach's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa!
    Posts
    173
    Character
    Zantitrach Aergahrsyn
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ibi View Post
    By at least an order of magnitude.
    ....
    FFXI was essentially impossible to progress in solo, compared to WoW where you've always been able to go all the way to the level cap without ever interacting with another person if you choose. FFXI was very slow progress even when you were interacting with other people, and that progress was 95%+ though grinding away levels on the same mobs for hours at a time.
    ....
    It's certainly possible that FFXIV lets us get too much stronger too fast, but if they slow it down it greatly restricts what they can do with new content. It's a tough balance to strike.
    That was my whole point. The person I quoted was arguing in favor of FFXI style MMO and saying SE should focus less on...
    SE should stick to what they do best and deliver an experience with as much horizontal gameplay as there is vertical.
    My biggest issue with the game isn't the fact that we have ever-increasing item levels, but rather that there's no point to having anything except those high item levels.
    I already know some of my friends who have left the game because they were bored of the same treadmill.
    This is a minority opinion. The world has already voted for what they want (with their wallets) and WoW was a cash cow while FFXI, not so much. Can't Fault SE for emulating and tweaking the model (which I think they've done well). I assume this person wanted Kraken Clubs and various amazing items that you could get and hold onto for a long time. Unfortunately it just wasn't as popular as new gear every so often, despite being a cool concept.

    I personally think XIV has found a lovely middle ground between XI and WoW, and that's why its doing so well in MMO's when so many others are being created and closed (since 2.0 obviously).

  2. #2
    Player
    Felis's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    So, will be increasing the max ilevel every 12 months instead of every 6 months a solution?
    Wouldn't be here a complaining thread if the gears in the next alex raid have the same amount of the main stats like the last Alex raid?
    (0)
    Last edited by Felis; 03-28-2016 at 06:23 PM.

  3. #3
    Player
    Waliel's Avatar
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    Aug 2013
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    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Slappah View Post
    If wow just kept a similar increase to what tbc and Wotlk were, Cata would've probably only had 50-60k-ish and mop would've been 100k-ish, but instead they decided "hey let's just give the players a stupidly obnoxious stat jump"
    I think the HP jumps were mostly, at least in the beginning, because of PvP. For some god forsaken reason Blizz had to keep all skills identical in PvP and PvE, because it would be "too confusing and weird" or something, so the players had to have huge HP pools to survive the increased damage (the good old times of Hunters killing cloth users with two hits before they could even react). It didn't also help that the leveling gear of each expansion had double the stats of the previous best gear.

    The stat-squish of Draenor had an interesting side effect, though. You now have like a +10000% damage done buff in old content to keep it soloable. My friend says he did over a million on an old raid boss and then 10k on some random mobs in a leveling area with the same skill.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  4. #4
    Player
    nexas506's Avatar
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    Jun 2015
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    276
    Character
    Nexas Uthenera
    World
    Midgardsormr
    Main Class
    Scholar Lv 61
    (1)

  5. #5
    Player
    Moonleg's Avatar
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    Sep 2014
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    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    I wouldn't even say it's since the early Nintendo days, just look at Dungeons & Dragons. If you got your endgame equipment at level 3, why would anyone keep grinding away at the simple encounters for xp and loot? Just go kill the big bad and be done with it.
    (0)

  6. #6
    Player
    Bracken's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    333
    Character
    Thamuz Sect
    World
    Zodiark
    Main Class
    Summoner Lv 90
    what does the "i" stand for in ilevel anyway? is it SE trying to jump on the apple train or does it stand for irrelevant?
    (0)

  7. #7
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
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    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Bracken View Post
    what does the "i" stand for in ilevel anyway? is it SE trying to jump on the apple train or does it stand for irrelevant?
    I don't think SE actually use the term ilevel anywhere; they always refer to it by the full term.
    (1)

  8. #8
    Player
    Chasely's Avatar
    Join Date
    Feb 2014
    Posts
    401
    Character
    Yawn Alexander
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    It stands for item...
    (1)

  9. #9
    Player
    Bracken's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    333
    Character
    Thamuz Sect
    World
    Zodiark
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Chasely View Post
    It stands for item...
    Sarcasm isn't a strong trait of yours is it, young whippersanpper.
    (0)

  10. #10
    Player
    Chasely's Avatar
    Join Date
    Feb 2014
    Posts
    401
    Character
    Yawn Alexander
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Bracken View Post
    Sarcasm isn't a strong trait of yours is it, young whippersanpper.
    I only recognize it when done well.
    (4)

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