Page 15 of 15 FirstFirst ... 5 13 14 15
Results 141 to 142 of 142
  1. #141
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by winsock View Post
    3) While the emnity gauge isnt perfect, where do you suggest ppl get performance data in game? It isnt perfect, but there are also several situations where being #2 indicates that you're dps is the highest.
    "Your dps is the highest". i am grammar nazi for your&you're in particular, nothing personal, really.

    Now the core of quote.
    You have parsers. They are forbidden, but this is how Reddit, Wiki, Google - wherever you get this info - is getting all those perfect rotations, tactics and data.

    My DRG is item lvl 205. And i am always number two in threat generations, until i play with BLM or DRG on mains. Sometimes monks steal that place. Those 220 main dps classes cannot steal poor 205 lvl Yuni enmity place??? "You lie!" no i don't. Burst dmg for DRG in opening is savage. Good Draggon resistant to Derp mentality will make build up enmity in opening and hold it for at least longer while.

    Your point 2 gave me cancer. Think about it. We are in thread "Low level tanks (pre tank stance) have a very hard time holding threat after the nerf". Which undergeared, maybe even sprouts, will shit on adds or kill order when they have tanking problems?

    Adds coming - Low level tank will gently pull adds / place markers for kill order and ask party to make the fight gentle.
    (0)

  2. #142
    Player
    Tsilyi's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    223
    Character
    Tsilyi L'sombra
    World
    Behemoth
    Main Class
    Ninja Lv 70
    Quote Originally Posted by winsock View Post
    1) Who has emnity reduction abilities at low level? Anyone willing to admit quelling strikes being that high of a priority on their cc slots?
    o/

    I do. It is hardly required but it is useful. A good player isn't simply determined by how good he or she is at hitting the raging strikes button, but by being aware of what may need to be required of them by each circumstance. At lower levels the damage bonus isn't that huge from a cooldown, but the raging strikes may allow me to aoe with minimal stress on a tank so they can, say in the case of a paladin, do damage to the mobs instead of having to flash more, or for the other tanks to use their stronger hitting single target attacks. Everyone wins.
    (0)

Page 15 of 15 FirstFirst ... 5 13 14 15

Tags for this Thread