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  1. #91
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jpec07 View Post
    I've actually only seen this very few times, and usually, it's from tanks who try to participate in content while severely undergeared.

    Flash twice on pull, rotate your Rage of Halone combo around your mobs, keep up with your gear, and you'll be fine. Having just leveled several classes on a new alt in 3.2, I can confirm this is the case.
    Many low-level tanks (new or sync'd) should not blame the change to VIT. I can honestly say, even as a GLD, or low-level/sync'd PLD, DRK, or WAR, that I can keep enemies at me. It all comes down to how lazy/active the tank is.

    I see tanks Shield Lob the first mob, Flash, then hit that same mob again. It would help them to start the combo on the next mob instead of heavily relying on Flash.
    (0)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  2. #92
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jim_Berry View Post
    Many low-level tanks (new or sync'd) should not blame the change to VIT. I can honestly say, even as a GLD, or low-level/sync'd PLD, DRK, or WAR, that I can keep enemies at me. It all comes down to how lazy/active the tank is.

    I see tanks Shield Lob the first mob, Flash, then hit that same mob again. It would help them to start the combo on the next mob instead of heavily relying on Flash.
    You have to account that low level tanks are largely 99% tanks that just start out. Obviously they will suck at it until they fully grasp how enmity works and etc. Obviously veteran players will have no issue at all even without tank stances, but it's an entirely different argument at this point since it's mostly the tanks being new and that's pretty much it. I haven't done any of The Training Hall, so I am wondering if SE put enmity lessons in it. The game needs to force players (especially new players) to participate in the training before he/she can queue dungeons.
    (5)

  3. #93
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    They did put enemity lessons in it for Tanks, can confirm from an alt which I did PLD with. Had one for both GLD's at the time enemity combo, Shield Lobbing, and for Flash. I assume WAR and (if its there since) DRK have there own versions focusing on their own abilities. Pretty much all of the Tank Novice Hall training is about enemity.

    The gear you get from it is also as good as lvl 15 green dungeon drops which helps a good bit for keeping hate at those levels. Only thing that would make it better is if they also got weapons.
    (0)
    Last edited by Dualblade; 04-04-2016 at 12:48 PM.

  4. #94
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Ran levelling roulette today together with two friends... We got a first-timer gladiator in tam-tara. With us other three having job stones equipped (and thus getting our stats boosted slightly) and being synched, he had little chance of keeping aggro. He was also on controller, I assume, since he said nothing and kept walking (not running) at times, something that's a lot easier on controller than on keyboard.

    Honestly, Heavy Thrust and then two or three Impulse Drives, and I'd be at orange. Me and the bard kept stealing aggro. Our healer didn't even dare to dps, since they already stole aggro at least once per mob group through the bare-necessity healing they did. We tried to give advice on using more Flash (especially with more than one mob), and apologized for making his job impossible. And before we left, I told the gladiator not to feel bad, since tanking can be really tricky before level 26. (Rage of Halone does a lot when it comes to tanking, and always made me jealous that as a marauder you not only have to wait till 30, but you have to do your lvl 30 quest as well ;_; Buuuut on the other hand we get tank stance at 30, and paladins have to wait till 40, so I guess it... evens out?)

    Quote Originally Posted by Dualblade View Post
    I assume WAR and (if its there since) DRK have there own versions focusing on their own abilities.
    Yep, they do. The main difference, of course, is that the dialogue is probably using some sort of code for "combo skill 1" and "combo skill 2". But I did the tank ones as PLD on my main, since my WAR is 60 and I didn't want to lose out on the (paltry) exp. Did them later as WAR/MRD on an alt, and realized that the dummies for the Flash/Unleashed/Overpower excercise has them placed slightly differently for MRD, to account for their AoE aggro being a cone instead of a circle.
    (I also got told off for using my cross-classed Flash ;_; How rude!)
    (2)
    Last edited by Noxifer; 04-05-2016 at 03:15 PM.

  5. #95
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    I haven't noticed any difficulty with tanking as DRK at low levels.
    Playing PLD synced in things like Tam Tara and Toto-Rak hasn't been an issue either. (Although one might argue that synced down gear is a tad stronger than level-appropriate gear)

    If the tank is some guy using an NQ 8+ underleveled weapon, then maybe there could be a problem.
    (0)
    Last edited by CGMidlander; 04-06-2016 at 07:06 PM.

  6. #96
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    I started both a fresh MRD and GLD for 3.2 and did not have problems.

    When playing as a DPS, some tanks held threat, many didn't. When playing as a DPS with an experienced tank buddy of mine who started a new tank, there was no problem.

    I'll go as far as saying tanks have the highest entry-lvl learning curve, but it's not as if the game's math doesn't allow you to keep threat. Well, so long as you keep your gear up to date, but that's on you.

    To be fair, in many ways the game is new tank friendly. As fresh low-level tank, you could get hit by every avoidable AoE, not hold threat the entire dungeon, and your group is still likely to complete the duty without wiping.
    (0)

  7. #97
    Player
    AriKitae's Avatar
    Join Date
    Jan 2016
    Posts
    23
    Character
    Ari Kitae
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by winsock View Post
    To be fair, in many ways the game is new tank friendly. As fresh low-level tank, you could get hit by every avoidable AoE, not hold threat the entire dungeon, and your group is still likely to complete the duty without wiping.
    Correct me if I am wrong, but the bombs that self destruct in Copperbell are a guaranteed death if the tank stands in them?
    (0)

  8. #98
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    I don't see the problem.

    99% of all tanks that lose aggro against my AST simply fail to continually use Flash.

    I don't get it.
    mark kill order -> go in with bodypull -> Flash till 50% mana -> recoup mana on focus target according to kill order.
    If mobs live very long I dump an additional 25% mana into flashes to be on the safe side, but that's probably overkill.

    The game tooltips are misleading. They need to tell people that FLASH is their main TPS spell at low level, not some herp-a-derp singe target combo.

    Correct me if I am wrong, but the bombs that self destruct in Copperbell are a guaranteed death if the tank stands in them?
    Depends on your gear. If you are scaled down: no. If you are in real low level gear: yes.
    (0)

  9. #99
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by AriKitae View Post
    Correct me if I am wrong, but the bombs that self destruct in Copperbell are a guaranteed death if the tank stands in them?
    Im not 100% sure, but want to say you can survive in lvl appropriate gear.

    Either way though, a wipe caused by this mistake is very, very unlikely. Wipes due to tank poor tank performance don't start for awhile.
    (0)

  10. #100
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    The main issue with blaming this on the Vit and str changes is the fact that is actually has barely any effect on early tanking

    You cant tell me that if these new tanks that are losing aggro tanked the same way in the same gear they are now before 3.2 they wouldnt be losing aggro just as fast
    (2)

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