So as we all know cc plays a huge role in pvp. It can stop their healers, it can save your healers, it can annoy those who are annoying you.
As a blm cc is an integral part of my playstyle and allows my lack of dps, due to cast times and LoS/range, to be made up by my other team members with the benefit of security and safety for my team while lowering the enemies. I find in 8v8 it works wonderfully. The game does seem more balanced around that mode then 4v4 currently but as we all know 4v4 (solo) is SE flagship competitive (HA!) pvp mode for the upcoming season.
The issue is with each new team you get paired with you have people who just don't want to play ball with the rest of us. They attack who they want, they don't care about how fast they are at burst, don't want to follow commands. Its just a mess.
On the other hand one of the things with classes is that some rely on aoe/cone attacks to deal damage depending on rotation/burst.
I am here to ask SE to change how CC breaks. Currently my cc is being broken in part by bad players but also by decent players who HAD to break it for an attack to help burst the target. I feel my contribution to the team is wasted after just ccing an enemy only to have them freed imminently because they were to close to their team since we're all grouped up.
Allow cc to be immune to breakage for 2-3 secs after it is applied. Sleep will only be a tad more potent at only the very start, acting more like a mini stun, and our bind would allow people to be actually bound to the ground instead of just walking right out of it. With Bind they can still attack in the direction they are facing so not as storng as a stun/sleep.
This would avoid accidental (altho good intention) aoe/cone moves from breaking the cc or give someone the opportunity to realize what I just did to them.
Yes im a blm and I know how some people feel about our "15s sleeps" (you have purify to lower the next to 6s. Use it) but our dps is only offset by our cc capabilities in a lot of situations. With stronger cc we could keep the enemy locked with binds/sleeps in place to prevent them from running/kiting/healing and allow our other members to deal more damage to possibly kill them. Our own damage would not be more then a scathe cause by the time the cc immunity wears off we would only get off 1 hit before they most likely LoS again.
Thoughts?