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  1. #1
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60

    I've stopped playing The Feast because...

    Of this situation.

    Win game whole match, but unable to close out because it is extremely difficult to kill a tank when the respawn timers are so low and the enemy team sits in their base to cheese respawns.

    Last 30 seconds of the match, enemy melee LB's person with most medals. Enemy tank picks it up and runs around, using their invincibility CD if things get hairy.

    The bad team now wins for exploiting a terrible system that is supposed to be competitive.

    The underlying issue I have with the game mode is that for some reason it punishes good players and rewards bad players to make it "fair". Honestly, the only fix I can see is a nerf to melee LB. Make it not scale off a damage increases from Heavy Medal.
    (6)
    Last edited by Renault; 03-27-2016 at 10:18 AM.

  2. #2
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renault View Post
    Honestly, the only fix I can see is a nerf to melee LB. Make it not scale off a damage increases from Heavy Medal.
    I fully agree with anyone who suggests melee adrenaline nerf as a solution. It's far too easy for somebody to get a kill using that.
    (4)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    That's the entire point of heavy medal though; you don't want to encourage the other team to stack all the medals on one player. That's just going to allow for A: the stacks to pile up and B: For a single death be all that much more detrimental due to the value lost. Even against a 4 stack tank (which only takes 200 medals, or 2 kills on different players) is still quite a lot to burst down, espesically if they're in tank stance and the enemy's healer is still alive. That's not even mentioning off you're focusing entirely on their tank and their dps is allowed freely practice their dark dividends, even if you do use LB haphazardly.

    At the same time, even 2 stacks turns your dps into such a squishy target, it gives Issac Clark a run for his money on just how easily gibbed you are. It was a change that unnecessarily affected non-tanks, and hasn't put much burden on tanks to begin with until they reach that 9 stacks.

    But even at 2 stacks, an LB by itself is not lethal provided you have proper precautions on everyone. It's like any other non-LB burst.

    Quote Originally Posted by Rhode View Post
    Every job aside from SCH can stun, which stops an LB flat out.

    They said they are adjusting the map itself so there is less interference of line-of-sight and they are making it so adrenaline is accumulated faster.
    .
    (0)
    Last edited by RiceisNice; 03-27-2016 at 12:01 PM.

  4. #4
    Player
    Maddonious's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    228
    Character
    Maddonious Mastothous
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RiceisNice View Post
    That's the entire point of heavy medal though; you don't want to encourage the other team to stack all the medals on one player.
    The point was to stop tanks from hoarding them all, not act like a permanent handicap to allow the other team to win. I have so many matches where my groups destroys the enemy team but due to how long each match is the game it gives them culling time to try to take back the medals they lost. I understand the reason for this system but atm its being abused as a last min win against a slightly better team. Its punishing teams that barely get an advantage in a fight against a group of similar skill and just allows them a huge time window to try to take it back. By the end the healer is pry out of mp and we have no way to stop the damage increases on our guys.

    The heavy medals buffs currently are not fair to the better teams. I understand you have to spread the medals out to reduce the chance of one target being super squishy but then it just makes EVERYONE on the team weaker to damage and as a blm/mch/brd/smn you dont want to be even squishier then you are before just because your team was better. That is not a fair system to allow the other team a handicap, its just not.

    Just give us a lvl 60 wolfs den if SE wants it to be faster. Not this medal bullshit that is horribly handicapping a better team.

    Competitive....... HA! I dont see DoTa giving the losing team 50k free gold to try to make a comeback.
    (0)
    Last edited by Maddonious; 03-28-2016 at 06:19 PM.

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Maddonious View Post
    The point was to stop tanks from hoarding them all, not act like a permanent handicap to allow the other team to win.
    This is hardly the case unless you allow it to happen due to tunnel visioning or recklessly picking medals up. First death drops 50 medals, thats only enough for 1 stack. If you do a complete party wipe on the enemy team, they each drop 50, totaling up to 600 for a win (and no one ever goes above a stack). If you kill the same person twice, they drop 25 medals on their second death, totaling 175 medals on one person if they picked up both instances for two stacks. That's a problem on a non-tank (which is why I disagree with the change to begin with), but at the same time, a tank scoffs off a 30% damage penalty. Or someone else picks up the medals and they get no stacks because the first threshold is at 150 medals. If you were evenly distributing out the medals, it wouldn't get so far out of hand that you'll become a high profile target, even 1 stacks on a non-tank is manageable, provided they aren't doing something stupid like B4B.

    Quote Originally Posted by Maddonious View Post
    Competitive....... HA! I dont see DoTa giving the losing team 50k free gold to try to make a comeback.
    While the competitive nature of feast is a joke for other reasons, DotA gives a massive gold reward (and a massive gold loss for the person that dies). It still becomes a high stake game if you manage to flunk up due to the longer respawn times at your level and the massive gold payout to the other team.
    (0)
    ____________________

  6. #6
    Player
    Rhode's Avatar
    Join Date
    Apr 2014
    Location
    New Gridania
    Posts
    115
    Character
    Rhode Schaeffer
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Every job aside from SCH can stun, which stops an LB flat out.

    They said they are adjusting the map itself so there is less interference of line-of-sight and they are making it so adrenaline is accumulated faster.
    (0)

  7. #7
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Rhode View Post
    Every job aside from SCH can stun, which stops an LB flat out.

    They said they are adjusting the map itself so there is less interference of line-of-sight and they are making it so adrenaline is accumulated faster.
    Uh... BRD can't. SMN without Ifrit can't. BLM can't. BRD has PvP Knockback... And BLM has Sleep, but they're nowhere near as useful for LB interrupt as a stun. And SMN just gets the shaft. Again.
    (0)

  8. #8
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Rhode View Post
    Every job aside from SCH can stun, which stops an LB flat out.

    They said they are adjusting the map itself so there is less interference of line-of-sight and they are making it so adrenaline is accumulated faster.
    Fetter Ward
    (0)

  9. #9
    Player
    Rhode's Avatar
    Join Date
    Apr 2014
    Location
    New Gridania
    Posts
    115
    Character
    Rhode Schaeffer
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Renault View Post
    Fetter Ward
    It's a good skill, though it can be ripped off by PLD/MNK/AST
    (0)

  10. #10
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rhode View Post
    It's a good skill, though it can be ripped off by PLD/MNK/AST
    nobody is going to bother taking fetter ward off you because there is no point.

    it lasts for 12 seconds plus pld/ast skill is on cd and is a waste if you're going for fetter ward and mnk is gcd. by the time mnk has gotten round to taking fetter ward off from all the other buffs you have, fetter ward would be nearly up.

    sounds to me like you're complaining for no reason. learn to LB bud.
    (0)

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