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  1. #1
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60

    I've stopped playing The Feast because...

    Of this situation.

    Win game whole match, but unable to close out because it is extremely difficult to kill a tank when the respawn timers are so low and the enemy team sits in their base to cheese respawns.

    Last 30 seconds of the match, enemy melee LB's person with most medals. Enemy tank picks it up and runs around, using their invincibility CD if things get hairy.

    The bad team now wins for exploiting a terrible system that is supposed to be competitive.

    The underlying issue I have with the game mode is that for some reason it punishes good players and rewards bad players to make it "fair". Honestly, the only fix I can see is a nerf to melee LB. Make it not scale off a damage increases from Heavy Medal.
    (6)
    Last edited by Renault; 03-27-2016 at 10:18 AM.

  2. #2
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renault View Post
    Honestly, the only fix I can see is a nerf to melee LB. Make it not scale off a damage increases from Heavy Medal.
    I fully agree with anyone who suggests melee adrenaline nerf as a solution. It's far too easy for somebody to get a kill using that.
    (4)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    That's the entire point of heavy medal though; you don't want to encourage the other team to stack all the medals on one player. That's just going to allow for A: the stacks to pile up and B: For a single death be all that much more detrimental due to the value lost. Even against a 4 stack tank (which only takes 200 medals, or 2 kills on different players) is still quite a lot to burst down, espesically if they're in tank stance and the enemy's healer is still alive. That's not even mentioning off you're focusing entirely on their tank and their dps is allowed freely practice their dark dividends, even if you do use LB haphazardly.

    At the same time, even 2 stacks turns your dps into such a squishy target, it gives Issac Clark a run for his money on just how easily gibbed you are. It was a change that unnecessarily affected non-tanks, and hasn't put much burden on tanks to begin with until they reach that 9 stacks.

    But even at 2 stacks, an LB by itself is not lethal provided you have proper precautions on everyone. It's like any other non-LB burst.

    Quote Originally Posted by Rhode View Post
    Every job aside from SCH can stun, which stops an LB flat out.

    They said they are adjusting the map itself so there is less interference of line-of-sight and they are making it so adrenaline is accumulated faster.
    .
    (0)
    Last edited by RiceisNice; 03-27-2016 at 12:01 PM.

  4. #4
    Player
    Rhode's Avatar
    Join Date
    Apr 2014
    Location
    New Gridania
    Posts
    115
    Character
    Rhode Schaeffer
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Every job aside from SCH can stun, which stops an LB flat out.

    They said they are adjusting the map itself so there is less interference of line-of-sight and they are making it so adrenaline is accumulated faster.
    (0)

  5. #5
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Rhode View Post
    Every job aside from SCH can stun, which stops an LB flat out.

    They said they are adjusting the map itself so there is less interference of line-of-sight and they are making it so adrenaline is accumulated faster.
    Uh... BRD can't. SMN without Ifrit can't. BLM can't. BRD has PvP Knockback... And BLM has Sleep, but they're nowhere near as useful for LB interrupt as a stun. And SMN just gets the shaft. Again.
    (0)

  6. #6
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Rhode View Post
    Every job aside from SCH can stun, which stops an LB flat out.

    They said they are adjusting the map itself so there is less interference of line-of-sight and they are making it so adrenaline is accumulated faster.
    Fetter Ward
    (0)

  7. #7
    Player
    Rhode's Avatar
    Join Date
    Apr 2014
    Location
    New Gridania
    Posts
    115
    Character
    Rhode Schaeffer
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Renault View Post
    Fetter Ward
    It's a good skill, though it can be ripped off by PLD/MNK/AST
    (0)

  8. #8
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rhode View Post
    It's a good skill, though it can be ripped off by PLD/MNK/AST
    nobody is going to bother taking fetter ward off you because there is no point.

    it lasts for 12 seconds plus pld/ast skill is on cd and is a waste if you're going for fetter ward and mnk is gcd. by the time mnk has gotten round to taking fetter ward off from all the other buffs you have, fetter ward would be nearly up.

    sounds to me like you're complaining for no reason. learn to LB bud.
    (0)

  9. #9
    Player
    itsoni's Avatar
    Join Date
    Mar 2016
    Posts
    82
    Character
    Death Fury
    World
    Phoenix
    Main Class
    Warrior Lv 60
    1. Part of being a "good" team/player is knowing how to deal with this. Have a WAR? Push the healer off the edge and HG them at the bottom. Stunlock while your DPS kill theirs and bring your medals back. Got a PLD? Chainstun. BLM/WHM? Sleep.

    2. 6+ stacks is stupidly easy to kill a tank through, even in tank stance. It can take around 30 seconds if the tank speads his CD's properly but with both dps on him, he should still go down pretty fast. The VUL will just be too high. As a DRG I can down a tank in around 3 fully buffed GCD's (w/ 1 or 2 oGCD's) if they have 6 or more stacks. A full rotation if they've got CD's up.

    3. Melee LB is a "game changer". If the tank is hoarding medals (which he obviously shouldnt be) then he needs to save his CD's for surviving the remainder of the fight at the correct times. A good player can easily hit a stun during an LB and shut it down.

    It just comes down to the quality of the player and if the team is aware enough to capitalise on the play.
    (4)

  10. #10
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by itsoni View Post
    If the tank is hoarding medals (which he obviously shouldnt be) then he needs to save his CD's for surviving the remainder of the fight at the correct times.
    Problem i noticed is that if i dont take them then nobody will take them, either you grab them all or let them rot in ground untill despawn. Sure you can shout in chat but usually with randoms none of them even reads it because they are busy at zerging a healer that has 0 medals....

    Lack of teamwork and coordination is pretty much main reason why im not arsed to do Feast at all atm, sometimes you get awsome group that plays well together but sadly its pretty damn rare
    (0)
    Last edited by Synestra; 03-28-2016 at 12:48 AM.

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