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  1. #11
    Player
    DeeColon's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Dee Colon
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by YISUG View Post
    maybe a little longer enrage would help
    No, part of the fun of the fight is that it's a boss rush, you can't sit around between fights and wait for CDs to align to do more dps on each individual boss it's just pull kill pull kill pull kill pull kill as fast as possible and that's great. I like that it's fast paced but not exceedingly difficult (for its place as the 2nd raid of the tier).

    A6S is great no touchy
    (1)

  2. #12
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    It's all about linear difficulty. SE's goal is to have each floor of a raid more difficult than the previous, without a sudden jump in difficulty and without a discrepancy when a previous floor is more difficult than the next.

    Using my awesome terrible MS Paint skills, I will attempt to illustrate my point.



    As you can see, it's not simply about "nerfing" a particular fight because some members of the community are complaining about it being "too hard." SE is striving to maintain consistency in difficulty increases. Just because they are nerfing something doesn't necessarily mean they are doing so because people asked for it. Sometimes they nerf something because it falls out of line in what they were trying to accomplish from the start.
    (12)

  3. #13
    Player
    Wizel's Avatar
    Join Date
    Mar 2014
    Posts
    65
    Character
    Wizel Balan
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    They need to adjust A6S a little bit, seems like too much of a jump from the previous turn just like A3S was and we all know what A3S did to the average raiding community on servers. A7S should be more difficult naturally but what I am hearing from skilled raid groups is that A7S is easier and that is a problem. Should they bump up A7S to compensate, not sure on that but A6S should come down to what goes in line with how the progression should be.
    (2)
    Last edited by Wizel; 03-27-2016 at 10:38 AM.

  4. #14
    Player
    Luminius's Avatar
    Join Date
    Jun 2014
    Posts
    177
    Character
    Naory Grimoire
    World
    Odin
    Main Class
    Dark Knight Lv 70
    From my opinion they should have switched A6+7. We cleared both more or less fast but it still took us the double amount of lockouts to clear A6 in comp to A7. I would not change anythin. Its pretty fine what they made. Enrage timer are perfect set. The one and only thing they have to change back in final alex is the loottable like itvwas in Gordias. Sry but the Midastables are bad af with Head, Gloves, Pants and Boots in A7 though we have already all that except pants in a6
    (0)

  5. #15
    Player
    Sir_Hermes's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Man Bearpig
    World
    Faerie
    Main Class
    Warrior Lv 60
    So are you opposed to them just switching A6-7S ? Then it's linear, and not nerfing content, unprecedented for them to do it but why not?
    (0)

  6. #16
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Fun fight lol.
    (0)

  7. #17
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    The only problem I've really had with A6S is that there are a lot of mechanics that force you to move somewhere fast, and those don't work well with the server ticks, especially when combined with abilities like shoulder tackle.

    The worst examples of this are when I placed ice, ice went down, I shoulder-tacked the boss, hit it once, then died to the tornado tether. I had water debuff so instant wipe. Another pull, I was in the stack for water, water swapped to me, I shoulder-tacked back to the boss, and managed to get there in time for the lightning swap, causing another instant wipe. Mirages have also been fairly problematic as there have been multiple instances where I will be on top of someone else before the animation starts, but only one of us will be hit.
    (1)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  8. #18
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Sir_Hermes View Post
    So are you opposed to them just switching A6-7S ? Then it's linear, and not nerfing content, unprecedented for them to do it but why not?
    No matter how easy/hard a fight is there's still a learning period. Switching them would potentially take away a weekly clear or more from a group that has A6 learned but not A7.
    (0)

  9. #19
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    everything is nerfed in this game so that new players can quickly clear all content and obtain all rare items so they can join the grind with old players.
    (0)

  10. #20
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Luminius View Post
    From my opinion they should have switched A6+7. We cleared both more or less fast but it still took us the double amount of lockouts to clear A6 in comp to A7. I would not change anythin. Its pretty fine what they made. Enrage timer are perfect set. The one and only thing they have to change back in final alex is the loottable like itvwas in Gordias. Sry but the Midastables are bad af with Head, Gloves, Pants and Boots in A7 though we have already all that except pants in a6
    Well, it's probably a lot easier for them to tune the numbers down than to swap them around, including their loot tables. I agree with your assessment, though.

    I personally think A6 is fine as it is, but it's a design misstep and the difficulty curve isn't gentle at all coming out of A5. I'm surprised they're talking nerfs even before International Weapon Week but I'm guessing they're not satisfied with clear rates and the i230 weapons are meant to help clear A7, not 6.
    (1)

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