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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    I'm more surprised they're only addressing mch burst, because it's around the same line with brd and even melee (except they need a debuff prior). Brd burst doesn't trail that far behind and there's less counter plays to it, on top of that they have the new paeon which is pretty damn powerful against certain teams.
    (3)

  2. #12
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    Quote Originally Posted by fm_fenrir View Post
    The VIT change in 3.2 also changed the damage calculation, so you end up doing about 30% less damage than you did in 3.15. It's uniform across all three tanks, 30% less even in DPS stance.
    Really? God I hope that's not what he was refering to, that's not even a 30% difference, more like 10%, and even then, WAR has the highest base HP in the game, so that isn't even remotely a "Nerf" That's putting bubble wrap around a knife and saying it kills people less. Sure you can't cut em, but you can definitely still stab em.

    @Myon88 Agreed, if it's something light like that, I would be fine with it, as long as it doesn't effect the kit over all, PVP perks, alright tweek em. But if they pull a "SMN Style" Castration of MCH, I'm just going to lose it.
    (2)

  3. #13
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Lilith_Merquise View Post
    Really? God I hope that's not what he was refering to, that's not even a 30% difference, more like 10%, and even then, WAR has the highest base HP in the game, so that isn't even remotely a "Nerf" That's putting bubble wrap around a knife and saying it kills people less. Sure you can't cut em, but you can definitely still stab em.
    The reason you feel it's less is because WAR has the best burst potential, so you die slightly slower than you used to if an Infuriated Berserk WAR blasts you with back to back FCs while Holmganging you in place (but you will still die). If you look at the average, WAR is still 30% lower than it used to be in 3.15, including burst phases.

    WAR doesn't have the highest base HP in Deliverance, either; they only have more HP in Defiance, which takes Fell Cleave off the table and forces them to use Inner Beast (or sacrifice that HP cushion to switch back to Deliverance).
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  4. #14
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    Quote Originally Posted by RiceisNice View Post
    I'm more surprised they're only addressing mch burst, because it's around the same line with brd and even melee (except they need a debuff prior). Brd burst doesn't trail that far behind and there's less counter plays to it, on top of that they have the new paeon which is pretty damn powerful against certain teams.
    Right!? That's what I"m thinking, idk, this just seems like SE is listening to a handful of whiners that play the ultimate DPS, and don't want to be killed from range. I haven't even heard nearly the outcry on MCH like there was on WAR/SMN to justify any changes at all. It's strong no doubt, but no more strong then MNK or DRG, and arguably equal to lesser strong then those key classes.

    I just love that MCH is more of a "Support DPS" class because I can bind people who are annoying, slow weak people trying to run away, and 2 forms of stun. Honestly MCH is the only DPS class in the game that doesn't get a form of healing (which is why at every end match it's literally 0 HP recovered). Making MCH the only class that has to go all out and put it's faith that the healer is worth a damn over any other class (it ain't much, but second wind can make the difference between a 5 HP save with a Cure II, or dead.)
    (1)

  5. #15
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Lilith_Merquise View Post
    Really? God I hope that's not what he was refering to, that's not even a 30% difference, more like 10%, and even then, WAR has the highest base HP in the game, so that isn't even remotely a "Nerf" That's putting bubble wrap around a knife and saying it kills people less. Sure you can't cut em, but you can definitely still stab em.

    @Myon88 Agreed, if it's something light like that, I would be fine with it, as long as it doesn't effect the kit over all, PVP perks, alright tweek em. But if they pull a "SMN Style" Castration of MCH, I'm just going to lose it.
    Let's see. 15-20% damage lost from VIT changes alone, on top of Tanks losing the additional damage they gained in pvp, which was 10%.
    (3)

  6. #16
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    I saw this coming

    Between the Eyes is far more powerful than Farshot.
    (0)

  7. #17
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by LunarEmerald View Post
    I saw this coming

    Between the Eyes is far more powerful than Farshot.
    While I do agree farshot needs some adjustment in light of the ranged changes (it essentially discourages you from attacking at max range), when you 1:1 their overall burst, BtE is really unconventional compared to a barrage empyreal, as well as ricochet with it's secondary damage. On top of that, BRD arguably has better healer pressure and more sustained damage due to DoTs and bloodletter reset, while MCH's damage outside of their burst is laughable and any other utility outside of that is really bleh (no warden's paeon, no self heals)
    (1)
    ____________________

  8. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RiceisNice View Post
    BRD arguably has better healer pressure and more sustained damage due to DoTs and bloodletter reset, while MCH's damage outside of their burst is laughable and any other utility outside of that is really bleh (no warden's paeon, no self heals)
    It almost seems like they ought to just try to decrease the ammo/proc gap a bit. Trim from burst, and add a bit to non-burst. That, or they really shouldn't be touching MCH much at all, imo; work on improving Bard's burst slightly instead to bring it more in line with MCH and other killers, such as by increasing Far Shot's damage, reducing its CD, and/or giving it some bonus effect, maybe turning it into a 30s skill that allows you to ignore the range penalty briefly while increasing range per target hit scored during the duration, etc. Or change it out completely. Or any other way of giving Bards something more than just EmpBar burst.
    (0)

  9. #19
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    It almost seems like they ought to just try to decrease the ammo/proc gap a bit. Trim from burst, and add a bit to non-burst. That, or they really shouldn't be touching MCH much at all, imo; work on improving Bard's burst slightly instead to bring it more in line with MCH and other killers, such as by increasing Far Shot's damage, reducing its CD, and/or giving it some bonus effect, maybe turning it into a 30s skill that allows you to ignore the range penalty briefly while increasing range per target hit scored during the duration, etc. Or change it out completely. Or any other way of giving Bards something more than just EmpBar burst.
    Honestly I feel they're both about right, with the exception of far shot. You can't really look at MCH's burst solely from the value because two of their skills require special circumstances to deal it's full damage, a specific debuff (and supressive/stun gun is unreliable for this application), and for the target to be alone (this includes egis and fairies, otherwise ricochet goes from a 300 potency to 200 or lower). All things considered, BRD doesn't necessarily need a stronger burst when their only setback is having 2 DoTs on a single target, on top of that they already have paeon's which is invaluable in a PvP setting. Farshot definitely needs to be changed though,it's gimmick is entirely moot if they did away with range penalty (which honestly shouldn't even exist anymore if their damage output is balanced around using WM and GB, and especially when the primary advantage of free-moving weaponskill is rendered moot)
    (1)
    ____________________

  10. #20
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by fm_fenrir View Post
    WAR doesn't have the highest base HP in Deliverance, either; they only have more HP in Defiance, which takes Fell Cleave off the table and forces them to use Inner Beast (or sacrifice that HP cushion to switch back to Deliverance).
    Just want to say this isn't true, if you get your WAR, DRK and PLD all to the same ilvl with the same VIT attributes so all their VITs are the same number WAR actually has more hp than the other two even without tank stance. It's only a difference of about 150hp, but it is there.

    DRK + PLD i222, 1226 VIT: 23,784hp
    WAR i222, 1226 VIT: 23,914hp
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

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