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  1. #1
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by raelgun View Post
    no mmo has had everyone require dps addons
    A lot of guilds in WoW started requiring their members to have a specific DPS meter, OMEN (hate meter), and Deadly Boss Mods (a callout system for boss mechanics). It got to a point that game mechanics where starting to be made to incorporate the use of these addons, trying to make the battles more difficult while still allowing people to use the addons.

    In essence, no one required add ons, but the people playing the game started requiring it of members. Then there is the other side, where people started kicking players from dungeons for not meeting DPS standards (standards which were usually bogus). While not requiring one to use an addon, the addon started having a negative impact.
    (1)

  2. #2
    Player
    rockint's Avatar
    Join Date
    Jul 2014
    Posts
    30
    Character
    Max Awesome
    World
    Faerie
    Main Class
    Lancer Lv 57
    Quote Originally Posted by DragonFlyy View Post
    Then there is the other side, where people started kicking players from dungeons for not meeting DPS standards (standards which were usually bogus). While not requiring one to use an addon, the addon started having a negative impact.
    It was for accuracy. If there's bosses in FFXIV that have "enrages", or kill it within a certain amount of time or you wipe, it's completely unfair to the players to have the stance they have against parsing. If damage matters, seeing who's doing that damage matters.

    It's not unreasonable to expect everyone to pull their fair share of the weight. If they're going to try to keep trying to hide damage from us, or be randomly militant against parsing, then every single boss in the game's mechanics should be based on positioning, kill orders, etc, and absolutely zero boss fights or phases where something has to be killed in x amount of time.
    (2)