Addons? Planning to turn this comunity into the toxic wow comunity?
Addons? Planning to turn this comunity into the toxic wow comunity?



Games that existed before add-ons were objectively more friendly though. There has always been toxicity in playerbases, but the mandatory drive of add-ons and parsers have made it worse in modern MMOs. In my opinion, add-ons are one of the single worse things to ever come to gaming, but I come from a time before such things existed so I may just be having a "good ol' days" nostalgic moment.


I will be honest and say that before the internet became more mainstream then yes, things were more friendly but once more households got access to the internet, thats when games became more toxic, the feature set of a game didn't change the human mind set.Games that existed before add-ons were objectively more friendly though. There has always been toxicity in playerbases, but the mandatory drive of add-ons and parsers have made it worse in modern MMOs. In my opinion, add-ons are one of the single worse things to ever come to gaming, but I come from a time before such things existed so I may just be having a "good ol' days" nostalgic moment.
I don't think the word "objective" means what you think it means.Games that existed before add-ons were objectively more friendly though. There has always been toxicity in playerbases, but the mandatory drive of add-ons and parsers have made it worse in modern MMOs. In my opinion, add-ons are one of the single worse things to ever come to gaming, but I come from a time before such things existed so I may just be having a "good ol' days" nostalgic moment.
There is no objective measure of what is considered "friendly".



Not really. Rather than arguments because the numbers told you so, you had arguments based on myths and any confirmation bias the hive mind was subject to. Shame shit, different cause. It's an extension of human nature, is inevitable and as such a poor argument against addons.Games that existed before add-ons were objectively more friendly though. There has always been toxicity in playerbases, but the mandatory drive of add-ons and parsers have made it worse in modern MMOs. In my opinion, add-ons are one of the single worse things to ever come to gaming, but I come from a time before such things existed so I may just be having a "good ol' days" nostalgic moment.
Hell, I could argue that addons, specially the ones along the lines of Big Wigs and DBM would open up raiding to those who have trouble memorizing every step of a boss fight. Not to mention the people looking for hard numbers to improve their performance and measure themselves against the best in the world.
To me, this is probably somewhere between PS limitations and some degree of control. I'm sure some devs are adverse to having players figure out everything about the game (which would explain why we don't have accuracy percentages, crit percentages and so on available to us). Parsers in particular would make it easier to gauge stat weights and other useful information.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)





Er. We're supposed to be getting instanced housing in 3.3, no?
Well aren't you just a ray of sunshine? o.O


Its always funny how people think addons or feature sets in games changes people, thats not too dissimilar about how some news articles think video gaming can make people violent, people can be dicks to begin with and have no social capacity, addons do not cause that.





I was more referring to you categorically calling our community toxic. Certainly there's some toxic individuals, but the community as a whole is actually pretty friendly. There's far worse out there, mostly on games with a heavier emphasis on PvP aspects.


Why would a game favour one or the other? Games to not turn people toxic nor attract one over the other, the community is toxic, you are just being biased, do I consider other mmo communities toxic, yes I do, I consider them equally as bad as this one. No one game has a worse or better community to each other.
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