Yet following this, they still claimed that playstion or sony are holding them back, no mmo has had everyone require dps addons, this is just bullshit and looking for excuses to gloss over the restriction that sony has given them.A different translation I read said
First off, sorry for the delay. If they are going to be added, they will not play too much with the functionality too much. It will be mostly for aesthetic.
We do not want players to be required to use addons such as DPS meters. If we allow those everyone will require them most likely.
If they add addons it will likely be in 4.0.
I have endlessly seen the players requiring everyone else to use "X addon" in other mmos, kicking people over it, making weird addons to track statistics on each person. Simply ignoring them is not an option as over itme it grows and eventually takes over. I am glad to not see them, the games ui is functional and good, though I do hope they continue to improve on it as there are curiously basic things missing, I do not think addons will be worth it in the *long* run.
The only people who will ask people to use certain addons are serious raiding guilds, which you should have to start with when applying, I have never seen random groups ever kick someone for not having addons, you can't track others having addons which means you are lieing and just trying to scare monger people.I have endlessly seen the players requiring everyone else to use "X addon" in other mmos, kicking people over it, making weird addons to track statistics on each person. Simply ignoring them is not an option as over itme it grows and eventually takes over. I am glad to not see them, the games ui is functional and good, though I do hope they continue to improve on it as there are curiously basic things missing, I do not think addons will be worth it in the *long* run.
Not just serious raiding guild, but all the wannabe's as well. I've been through it before and it sucks. Your right they cant exactly track, but they still demand, blame losses on lack thereof, etc. I've been through this several times watching addons be cool, then devolve into a mess before. Don't wanna see it again. Also I said statistics, not tracking addons.The only people who will ask people to use certain addons are serious raiding guilds, which you should have to start with when applying, I have never seen random groups ever kick someone for not having addons, you can't track others having addons which means you are lieing and just trying to scare monger people.
You can track stats on the official armoury which is open to every one to see, people will blame regardless, like I said before, even if you don't have addons if you make mistakes, you will still get people calling you out, it doesn't change the result, addons either prove the person wrong or right which it self is not indicative of a toxic attitude as much as you are trying to pin it on addons.Not just serious raiding guild, but all the wannabe's as well. I've been through it before and it sucks. Your right they cant exactly track, but they still demand, blame losses on lack thereof, etc. I've been through this several times watching addons be cool, then devolve into a mess before. Don't wanna see it again. Also I said statistics, not tracking addons.
This. The only thing I can think of remotely close to tracking others is loot distribution addons (yes, those exist) to keep track of DKP or loot priorities or Suicide Kings or whatever system your raiding guild uses. Even then, that's data not generated by the addon, but by the raid leaders. The addon is just a tool in the process.The only people who will ask people to use certain addons are serious raiding guilds, which you should have to start with when applying, I have never seen random groups ever kick someone for not having addons, you can't track others having addons which means you are lieing and just trying to scare monger people.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Yep, even that DKP process can be done on the guild website which pretty much all serious raiding guilds have, so it simply takes an existing tool in game, and even then the use of said addon does not make someone toxic, random groups can't even utilise a DKP addon so theres no requirements there since this is where most of the nay sayers slot in, all serious raid groups will have requirements that are not even addon related so that point will always be moot.This. The only thing I can think of remotely close to tracking others is loot distribution addons (yes, those exist) to keep track of DKP or loot priorities or Suicide Kings or whatever system your raiding guild uses. Even then, that's data not generated by the addon, but by the raid leaders. The addon is just a tool in the process.
A lot of guilds in WoW started requiring their members to have a specific DPS meter, OMEN (hate meter), and Deadly Boss Mods (a callout system for boss mechanics). It got to a point that game mechanics where starting to be made to incorporate the use of these addons, trying to make the battles more difficult while still allowing people to use the addons.
In essence, no one required add ons, but the people playing the game started requiring it of members. Then there is the other side, where people started kicking players from dungeons for not meeting DPS standards (standards which were usually bogus). While not requiring one to use an addon, the addon started having a negative impact.
It was for accuracy. If there's bosses in FFXIV that have "enrages", or kill it within a certain amount of time or you wipe, it's completely unfair to the players to have the stance they have against parsing. If damage matters, seeing who's doing that damage matters.
It's not unreasonable to expect everyone to pull their fair share of the weight. If they're going to try to keep trying to hide damage from us, or be randomly militant against parsing, then every single boss in the game's mechanics should be based on positioning, kill orders, etc, and absolutely zero boss fights or phases where something has to be killed in x amount of time.
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