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  1. #1
    Player
    Djinnrb's Avatar
    Join Date
    Aug 2011
    Posts
    84
    Character
    Edward Elric
    World
    Coeurl
    Main Class
    Arcanist Lv 80

    Debuff suggestion to help memory

    Apparently there is an issue that when players have the debuffs show all debuffs on enemy it has a cap on how many debuffs show because of memory issues. I have come up with a simple way to fix that issue so people can see all debuffs and not run into memory issues.

    Original:


    Suggestion:


    All I did was add a number to the top of the debuffs that had multiple of the same and added a boarder around the numbers so their easy to see.


    PS: sorry for the bad resolution
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  2. #2
    Player
    FantasyChef's Avatar
    Join Date
    Nov 2014
    Posts
    23
    Character
    Neith Clark
    World
    Tonberry
    Main Class
    Black Mage Lv 60
    According to what i have been told, it's not just displaying, there is a cap on the amount of debuffs applied to one Enemy at a time.
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  3. #3
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by FantasyChef View Post
    According to what i have been told, it's not just displaying, there is a cap on the amount of debuffs applied to one Enemy at a time.
    To elaborate on this, there is a display limit and there is an actual limit. The actual limit is about twice the count of the display limit. Something like this would be cool as a toggle as long as the counters make your own debuffs take precedence on the display. It would be awful if it showed the longest debuff, etc. and you wound up with 10 bios on a target without being able to tell if yours was falling off soon.
    (1)

  4. #4
    Player
    Djinnrb's Avatar
    Join Date
    Aug 2011
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    84
    Character
    Edward Elric
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jamillion View Post
    To elaborate on this, there is a display limit and there is an actual limit. The actual limit is about twice the count of the display limit. Something like this would be cool as a toggle as long as the counters make your own debuffs take precedence on the display. It would be awful if it showed the longest debuff, etc. and you wound up with 10 bios on a target without being able to tell if yours was falling off soon.
    It should show the debuff with the longest count down. But there should be an easy way to show if you have yours on the enemy beisdes the green number. Such as a white or gold boarder around the whole skill.
    (1)

  5. #5
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by Djinnrb View Post
    It should show the debuff with the longest count down. But there should be an easy way to show if you have yours on the enemy beisdes the green number. Such as a white or gold boarder around the whole skill.
    That's where I have to disagree with you then. If it shows the longest countdown I'd have to use an ACT trigger or macro all of my skills with waits and echos to know when I should be reapplying my dots and that would be a deal breaker.
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  6. #6
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Q: There’s a display limit in 24-man raids such as Crystal Tower, and Void Ark, so there are times where I can’t see the DoTs I put on the target. Would it be possible to handle this, by displaying the information of my own debuffs on the focus target?

    A: We’re looking into this. The reason for this is because, currently, we squeezed in as much information that can be displayed during a battle, but couldn’t see what actions were being included. However, we have a better understanding now, and think we can increase the amount of information displayed, so give us some more time.


    They seem to have an idea on what to do so we just wait
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  7. #7
    Player
    Djinnrb's Avatar
    Join Date
    Aug 2011
    Posts
    84
    Character
    Edward Elric
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jamillion View Post
    That's where I have to disagree with you then. If it shows the longest countdown I'd have to use an ACT trigger or macro all of my skills with waits and echos to know when I should be reapplying my dots and that would be a deal breaker.
    What I suggested in my last post would make it easier to see then it currently is in the game. Even with it showing your own buff. Something like this...



    Obviously it wouldnt look so crude but it would be something similar so you can tell if you have that debuff up.
    (0)