As it stands, Hide is probably one of the worst abilities in the game right now with very little use. I just want to list a few things that I personally have a problem with and would love to see changed in the future.
There isn't any real reason to cast Hide for those 12 levels, and I'd like to see a class defining mechanic get a lottle more early game love. Perhaps something like double potency on the first attack used from stealth, with the exception of Trick Attack and Sneak Attack. Assuming people initiate with SE (150 potency), it would still be a weaker potency than SA (500 from Front) and TA (400 from behind).
- Rogues get it at level 10, yet don't have any abilities to use from a hidden state until level 22.
- The movement speed reduction while stealthed serves no real purpose and hinders the job theme as a whole.
As a rogue, I can kind of understand it hindering movement speed as it's new to your character. However after leveling some and even advancing to the Ninja class and becoming "one with the shadows," so to speak, there's no reason to be extremely slow while stealthed.
I would tie it into the level 20 trait Fleet of Foot by making the trait "Increased movement speed, allowing you move move normally while effected by Hide. Effect nullified if weapons coated with wasp or viper venom in PvP"
- There's no clear indication on as to which enemies will knock you out of stealth
Nothing is more aggravating than trying to position yourself in an easy spot to initiate on an enemy then being knocked out of stealth by it for no reason. Apparently some enemies operate on a "sonar" and can be pulled by the sound of footsteps, while others won't attack until they actually see you in front of them. It's impossible to tell what does what and every time you try to stealth near a pack of mobs in a dungeon, you risk pulling the entire group and making your party mad.
I understand bosses immidiately knocking you out of stealth upon combat being initiated, but some clarification on other enemies would be great. Even if the display only shows up for ROG/NIN that would be a huge improvement over the current system.
- Missed oppurtunity to make Smoke Screen great
A lot of people I know aren't happy with the current version of Smoke Screen. While it does have it's uses, I believe it should operate differently rather than just being Quelling Strikes placed on another party member because the current version feels very lackluster and unfun to use.
My ideal version of smoke screen would be when casted at a party member, it applies a movement-hindered stealth for 5 seconds and cuts their current threat in half. Of course the values could be altered for balancing purposes.
That's the gist of my post, I want the stealth mechanic to be fun. When I think Ninja it's usually something along the lines of "Master of Shadows, unrivaled assassins etc.", but right now I just feel like a knife-wielding acrobatic wizard casting lightning and water at people.
I'd love to know what my fellow ninjas think, would love it more if people expanded upon these ideas or even added their own. Thanks for reading!