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  1. #1
    Player
    pls_no's Avatar
    Join Date
    Jul 2015
    Posts
    10
    Character
    Kudarin Ascher
    World
    Leviathan
    Main Class
    Ninja Lv 60

    Rogue/Ninja - Could we please get Hide changed or overhauled?

    As it stands, Hide is probably one of the worst abilities in the game right now with very little use. I just want to list a few things that I personally have a problem with and would love to see changed in the future.
    • Rogues get it at level 10, yet don't have any abilities to use from a hidden state until level 22.
    There isn't any real reason to cast Hide for those 12 levels, and I'd like to see a class defining mechanic get a lottle more early game love. Perhaps something like double potency on the first attack used from stealth, with the exception of Trick Attack and Sneak Attack. Assuming people initiate with SE (150 potency), it would still be a weaker potency than SA (500 from Front) and TA (400 from behind).

    • The movement speed reduction while stealthed serves no real purpose and hinders the job theme as a whole.

    As a rogue, I can kind of understand it hindering movement speed as it's new to your character. However after leveling some and even advancing to the Ninja class and becoming "one with the shadows," so to speak, there's no reason to be extremely slow while stealthed.

    I would tie it into the level 20 trait Fleet of Foot by making the trait "Increased movement speed, allowing you move move normally while effected by Hide. Effect nullified if weapons coated with wasp or viper venom in PvP"
    • There's no clear indication on as to which enemies will knock you out of stealth

    Nothing is more aggravating than trying to position yourself in an easy spot to initiate on an enemy then being knocked out of stealth by it for no reason. Apparently some enemies operate on a "sonar" and can be pulled by the sound of footsteps, while others won't attack until they actually see you in front of them. It's impossible to tell what does what and every time you try to stealth near a pack of mobs in a dungeon, you risk pulling the entire group and making your party mad.

    I understand bosses immidiately knocking you out of stealth upon combat being initiated, but some clarification on other enemies would be great. Even if the display only shows up for ROG/NIN that would be a huge improvement over the current system.
    • Missed oppurtunity to make Smoke Screen great

    A lot of people I know aren't happy with the current version of Smoke Screen. While it does have it's uses, I believe it should operate differently rather than just being Quelling Strikes placed on another party member because the current version feels very lackluster and unfun to use.

    My ideal version of smoke screen would be when casted at a party member, it applies a movement-hindered stealth for 5 seconds and cuts their current threat in half. Of course the values could be altered for balancing purposes.


    That's the gist of my post, I want the stealth mechanic to be fun. When I think Ninja it's usually something along the lines of "Master of Shadows, unrivaled assassins etc.", but right now I just feel like a knife-wielding acrobatic wizard casting lightning and water at people.

    I'd love to know what my fellow ninjas think, would love it more if people expanded upon these ideas or even added their own. Thanks for reading!
    (7)
    Last edited by pls_no; 03-26-2016 at 12:45 PM. Reason: post too long, edited in rest. adjusted formatting

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Kinda wish Hide dropped all Enmity but that's just me.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,840
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Kinda wish Hide dropped all Enmity but that's just me.
    Since it currently can't be used if you have any enmity on you, I'm guessing your first wish is that it's usable in combat (now alike to an Elusive Jump without the movement)?

    @OP

    I feel the same way, and much more strongly so when leveling. Stealth in general in this game is rather limited, and Hide just makes that painfully apparent. However, I don't recall being knocked out of stealth by unmarked enemies. Proximity is a factor for all mobs, and detector mobs are all marked with an eye above them while stealthed. The only thing that really annoyed me was that certain zero-damage knockbacks or near-zero AoEs could drop it, which then actually made it better to Shukuchi in, Hide from right in front of your enemy, and Trick or Sneak Attack from there, which didn't exactly seem... stealthy.

    When I first saw that I'd be getting abilities called Smoke Screen and Shadewalker, I had tremendous expectations. I had hoped Smoke Screen could be a saving LoS CD by which to debuff and draw ranged mobs towards the party or protect the party at accuracy cost while forcing ranged attackers to close in to maintain damage. I thought at best it might even allow restealths, a bit overpowered but at least worthy of its 3-minute CD. Instead we got a supportive Quelling Strikes.

    Shadewalker, though incredible as is, I thought would play more with the idea of casting and manipulating Shades, not just to transfer enmity, but to take hits or attack another target with copied melee attacks while afar. That said, even as is, I can't exactly fault this ability. The only time it could seem lackluster is when the tank doesn't know how to make use of the enmity transfer through aggressive play.
    (1)

  4. #4
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by pls_no View Post
    My ideal version of smoke screen would be when casted at a party member, it applies a movement-hindered stealth for 5 seconds and cuts their current threat in half.
    lol, no thanks. i don't want to be killed by some random ninjas...
    (2)

  5. #5
    Player
    pls_no's Avatar
    Join Date
    Jul 2015
    Posts
    10
    Character
    Kudarin Ascher
    World
    Leviathan
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Shurrikhan View Post

    However, I don't recall being knocked out of stealth by unmarked enemies. Proximity is a factor for all mobs, and detector mobs are all marked with an eye above them while stealthed.
    Ah, well I was unaware of the eye or maybe I'm just not paying attention, it just always seemed random on what could see me in dungeons and what couldn't. I'll keep an eye out, but future clarification such as an active help window would be nice for those unaware.

    I definitely agree with your post though. The support aspect is nice, but never used effectively.

    Quote Originally Posted by Tint View Post
    lol, no thanks. i don't want to be killed by some random ninjas...
    I threw in the movement-hindered aspect to sort of balance it in PVP. It would still break upon ability use like normal stealth, but I see your point.

    The primary aspect would be the enmity drop, but the applied stealth is just a nice touch to keep the job theme in play.
    (0)

  6. #6
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Agreed on Hide. I am leveling Rogue right now and I can't ever be bothered to use it because of the movement speed reduction.
    (0)

  7. #7
    Player
    Rudowski_Supreme's Avatar
    Join Date
    Aug 2015
    Posts
    12
    Character
    Rudowski Supreme
    World
    Odin
    Main Class
    Ninja Lv 70
    As much as I agree that thematically Hide and some other abilities are lacking, I think gameplay wise Hide was designed purely for PVP. With the way the FFXIV world is designed at the moment there is no need for a stealth ability anyway. In PVP however it works exactly as expected - enemies cannot detect a hiding Ninja, so he does work as an assassin that can sneak up to a healer and take him out quickly with a burst damage.

    That being said, Sneak Attack still makes little sense when paired up with Trick Attack. The 10% increased damage taken debuff for 10 sec from Trick easily outweighs the 100 extra potency from Sneak Attack even in a 1:1 situation in PVP, so Sneak is rarely a better option. I can imagine only one situation for Sneak in PVP - you were unable to Hide and your Sneak/Trick CD is open, so use Suiton and just Sneak Attack during the 1:1 duel.
    (1)

  8. #8
    Player
    Rudowski_Supreme's Avatar
    Join Date
    Aug 2015
    Posts
    12
    Character
    Rudowski Supreme
    World
    Odin
    Main Class
    Ninja Lv 70
    As for Smoke Screen and Shadewalker - yes, they do lack thematically, same as Armor Crush (why in the world ability called "Armor Crush" extends the duration of attack speed magic?! and does nothing related to actual armor crushing ). My biggest problem however is that you are supposed to be just fine without them, meaning that they are very situational and you and your party need to know how to take full advantage of them.

    All in all despite having 2 abilities you never use in PVE (and 1 trait, All Fours anyone?) and 2 abilities being very situational Ninja is still competitive with other DPS classes so can't complain too much there. ^_^
    (0)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Since it currently can't be used if you have any enmity on you, I'm guessing your first wish is that it's usable in combat (now alike to an Elusive Jump without the movement)?
    Would like that but Suiton complicates things I bet. Not many times you will actually use hide in combat outside of PvP.
    (0)

  10. #10
    Player
    pls_no's Avatar
    Join Date
    Jul 2015
    Posts
    10
    Character
    Kudarin Ascher
    World
    Leviathan
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Rudowski_Supreme View Post
    As much as I agree that thematically Hide and some other abilities are lacking, I think gameplay wise Hide was designed purely for PVP.
    Kind of silly to design the primary theme behind rogues/ninjas on PVP when XIV has been a very PVE-oriented game since its conception. Disappointing that this is probably the case, but still silly.

    Quote Originally Posted by Rudowski_Supreme View Post
    All in all despite having 2 abilities you never use in PVE (and 1 trait, All Fours anyone?) and 2 abilities being very situational Ninja is still competitive with other DPS classes so can't complain too much there. ^_^
    Don't get me wrong, I'm more than happy with the gameplay of ninja and how we stack up against the other classes. I'm just hoping they redesign the stealth mechanic sometime in the future, like in 4.0, rather than just add more abilities to clutter my bars. I'd love to see them retune and redefine existing concepts. Hope I'm making sense!
    (0)

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