If you have further doubts, just like at the level 48 Archer trait "Rivers of Blood".
"Grants a 50% chance that critical damage over time inflicted by windbite or venomous bite will reset the bloodletter or rain of death recast timer."
Casting speed does not change your global cool down. Also currently spell speed affects DoT damage, which is more noticeable on a class which uses 4-5 regularly for damage. The reason it is more valuable on BLM is because they have cast times longer than the GCD.How do you mean? A 20% increase to spell speed, at base SS stat (~70 bonus), is a far cry from a 20% increase to casting speed (from 2.5 to 2.0 GCD, i.e. a BLM's dream proc). I don't think I've seen it cut more than .08 seconds personally, even with a lot more SS than I'd have liked.
I haven't touched SMN since I got it to 50 in ARR, but I remember Spell Speed being this thing no SMN wanted (which is one point against Enhanced Pet Actions). The buff itself is funny because you do entirely forget about the proc and ask "wait, what was that and how does it happen?".I play almost every day as a Summoner and most of the time forget that this thing even exists because I have no choice of what happens when it procs, nor does it even influence my game play when it does. Also, Unless you are staring at your character's buff bar, you won't even know it happened. At least some animation around the player to alert them would be nice.
I'd be in favor of that trait getting replaced by something else.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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