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  1. #1
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90

    Ranking/Reward system should be removed completely

    As much as I wanted a ranking/competitive PVP system, it is clear this probably won't ever work.

    1. There is an over-reliance on team members. Essentially you can be the best healer, tank, or dd on your world group, but still be unable to carry.

    For example, if I get a smn who runs out, and stands there, and dies, I can use every healing cooldown possible and spam heals. They will still die. And all my cooldowns will be gone. I can let them die and focus on others, but then the game is essentially 3 v 4. In a situation like this, it's nearly a guaranteed loss.

    Similarly, if you are a DD and get a healer who doesn't have pvp abilities, doesn't buff, or doesn't move, they will probably get burnt in a second, and you will have no heals.

    You can predict when you are going to lose, often by knowing the bad players.

    2. There is no ability to learn. People leave instantly after a loss. Most players repeat the same mistakes fight-after-fight-after-fight and ignore any criticism.

    For example, I know a number of DDs who like to pick up stacks, and then run solo into the enemies base. They always freak out at the healer for not healing them. Even when they are getting essentially 1-shotted with their 9 stacks, trying to take on 3 ppl alone. Regardless of the 50 times telling them to let tank take stacks, they continue to believe their method is the best.

    3. Being more skilled doesn't guarantee a win.

    Without the ability to communicate via voice chat, people often miss messages in the chat. So you can be dominating the other team, but because one person doesn't pull back, you lose. If one guy decides to be a hero and try to solo-rush the enemies base in the last 10 seconds, you lose.

    I lose a number of games simply because the player with the most stacks just stands out in the open and lets someone LB them, when they could have simply just moved up the stairs.

    And the sad thing is for the entire game, the other team didn't really get any kills.

    4. There have been bots for days. Countless people have reported them. They still seem to be around. If you get in a match and you have a healing bot on your team, you lose. It basically runs in and feeds the other team.

    5. People use pvp to lore farm. Some just run in and die to get it over with quickly. Not everyone is actually competing for rank.

    Overall
    Ranking will probably never work as intended.
    You will get new players, bots, and bad players unwilling to learn pulling the competitive players down.
    And if you try to prevent those people from playing, queue times will shoot up to 15-30min per match.

    The best solution is just to remove the ranking system.
    And replace it with special currency from wins that can be traded for items

    So instead of top 100 getting a prize (honestly a prize not everyone would even care about), the prizes are sold at a specific win-price. E.g. you want the special trophy? 1000 wins. you want the special armor? 500 wins.

    But to do that, you have to get rid of win-trading.
    Meaning remove the ability to queue in different languages
    And remove the ability to queue as a group for currency
    (4)
    Last edited by Azurymber; 03-26-2016 at 03:29 AM.
    Mew!

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    The biggest problem right now is that if they go into season with the way it is, we will have these problems. Solo only matches based on the average rating of the two teams, and it will adjust your ratings objectively based on whether or not it was a win or a loss.

    Matched 4v4 does not take your rating into consideration with matching, so you could be paired with teams far out of your ratings. There's also the part where the ratings are still for each individual rather than collectively as a team. As far as i'm concerned, this is incredibly backwards if their intent was make it so ranks matter for rewards.

    If they want ranks to matter, it be based on the ranks of a team, not the average of the four individuals. You get four people ,you always queue together. That should be the only standard for a rated game where seasonal rewards are involved. Make them match with other teams close to their rank, and they gain/lose ratings depending on their win/loss.
    (0)
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  3. #3
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Complete theory craft, but in any competition, the top tier are never remade teams; people are scouted, they try out, they're drafted.

    I like to believe SE has some grand design about pvp. I hope that solo q is about finding the best of the best in "their" opinion, and those players will be part of the process; closed betas for new modes, revamping the system and modes we have, or as far as a Esport league I've heard some discussion about on here.

    I guess we'll have to wait and see.
    (0)

  4. #4
    Player
    LunnaRavenheart's Avatar
    Join Date
    Jan 2014
    Posts
    146
    Character
    Lunna Ravenheart
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    If 90% of player base is sitting on 500/1000 bronze thats its actuall problem. SE doesnt take into consideration to spread players more across ranks. 51+% winrate ration for silver rank its too much for solo queue.
    (0)

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Iagainsti View Post
    Complete theory craft, but in any competition, the top tier are never remade teams; people are scouted, they try out, they're drafted.

    I like to believe SE has some grand design about pvp. I hope that solo q is about finding the best of the best in "their" opinion, and those players will be part of the process; closed betas for new modes, revamping the system and modes we have, or as far as a Esport league I've heard some discussion about on here.

    I guess we'll have to wait and see.
    In LAN games, sure. You don't have that luxury when your party formation is limited to the realm you're in. This would be the best option if they wanted to reward out based on rankings from server games.
    (0)
    Last edited by RiceisNice; 03-26-2016 at 04:37 AM.
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