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  1. #37
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Lego3400 View Post
    I'm not saything not to use them. I'm saying to not focus on getting the most out of them, they're a nice buff but not required to clear content. Just toss them on a party member without putting too much thought into it. Just draw, toss it on a DPS if it's the right card and move on.
    While this may be acceptable by some, do you think it's fair that an AST cannot perform their duties to their fullest because they do not have the necessary information to make the right decisions? As Ashkendor mentioned earlier, there are many facets of players/playstyles in this game, including those who get satisfaction in playing to the best of their ability regardless of the circumstances and content.

    If ASTs are not given the appropriate information, then they cannot perform at the same level as their WHM and SCH counterparts. "Because it's not necessary" is not a reason to turn a blind-eye to the fact that ASTs will always under perform due to lack of accurate information.


    Quote Originally Posted by Shinun View Post
    I just don't see why they cant implement a parser but have it not function in DF wouldn't that work for both sides of the arguement?
    Your comment wouldn't actually serve the purpose of my request in the OP because an AST is unable to provide the appropriate DPS-augmenting card to the appropriate player if they do not have the information to judge who the better DPS are.


    Quote Originally Posted by Zari View Post
    AST could use something to tell more easily but generally wouldn't you be trying to go for aoe buffs in 8 man stuff anyways?

    As for parsers, why not just have a personal parser for all content (with the option to share) or even just parser built in for things like savage raids and ex primals but not for things like normal trials and dungeons where they dont really have a use anyways other than for people to bitch
    Ideally, yes, you'd be wanting to aim for AoE Balance or Arrow for DPS gains in 8-man content. Unfortunately, due to the RNG nature of the cards you won't always be able to guarantee that. And just like holding a cooldown to wait for an ideal moment far later is generally a DPS loss, holding a card to wait for ideal combination is similar. Thus you will be given circumstances where you will need to select a single target for your buff. This isn't a problem for most of the cards but ideally you want to give your single Balance / Arrow to the best candidate. While you can get a general rule of thumb (see OP), those make at best a poor substitute to having the actual data on hand.

    To respond to the second half of your post, I would personally like to have a fully operational parser for the game because there have been times where me and a select few individuals have had to carry a PuG group to victory due to lack of skill and ability. If myself and those few party members weren't playing to our fullest, we might not be able to meet the DPS check required for enrage in say M4. Part of AST's kit requires the DPS performance of their group because the best candidates are those doing the best DPS. As a tangent, if your WAR is your highest DPS, none of the tactics listed in the OP (and those suggested as "rule of thumbs" by others) will actually give you that information and thus the best DPS won't get the best cards.


    Quote Originally Posted by samkitwood View Post
    i always aoe balance and arrow if rng is in my side , the if a bard is playing songs and i happen to get extended ewer they will get it , if a bole appears (i personally never use bole) i royal road it n then if an arrow or balance pops up ill give it to ninja or monk (if balance i give it to smn or blm too) , a monk with enhanced arrow with full GL is a beast , numbers flying everywhere lol. i find arrow to be the best to aoe as it helps everyone including main healer as opposed to balance affecting a maximum of 7/8 for its full duration (time dilation on said nin/mnk)
    parsers arent needed just an understanding of each jobs general rotation will tell you who is performing well and who isnt , parsers just encourage an elitist attitude and none of us want that
    If you think an AST can keep track of exactly what the other 7 party members are doing and if those individuals are achieving the "optimal rotation" while doing their healing responsibilities and boss mechanics, you're either sadly mistaken or you've found the Godliest AST on the planet, lol.

    Again, as I've stated in the OP, rule of thumbs are nice but they don't work in every circumstances and there are unfortunately more exceptions than rules when going through the DF train. Having a parser readily available will allow the AST to get past that murk and decide appropriately which DPS (or even Tanks / Healers) should get a Balance / Arrow.


    Quote Originally Posted by Jetstream_Fox View Post
    Oh really? Cause my examples are pretty straight forward. If you're lagging you don't hit, if you're under geared you hit low, if you are playing a new job or a fight and don't understand how the rotation needs to be adjusted, the rotation you're underpreforming can be under what it should. To hit high you need a understanding in all those factors and no software is going to tell you if you're hitting low because of those factors, only that you are in fact performing low.
    The point DeeColon was making was that your comment would make more sense if the context of the thread was about providing a Parser to make the optimal rotation and gauging self-performance.

    Unfortunately, the context of the OP isn't about an AST achieving the best self-DPS number. The context is for the AST to have the information readily available so they can give the biggest boost to their party. It is about self-performance but a completely different avenue compared to the traditional DPS in this game.

    You are correct, better ilvl and understanding the class leads to better DPS. You don't need a parser to gain ilvls or determine the optimal rotation.

    But what you're implying with your comment is that it's up to the AST to understand exactly how the other 3/7 players in the party are functioning, to understand exactly their rotations and if they're performing them properly, while completing their healing responsibilities and dealing with boss mechanics.

    If you find an AST that can keep an eye on all players in the raid, "get a feel" for their DPS, while keeping the tank alive and doing mechanics, give me their business card because they're the ultimate AST on the planet at this point.

    From a Balance / Arrow standpoint, an AST doesn't care if the player can actually perform. What they care about is knowing which players are actually performing well so that they can give their Balances and Arrows to those individuals. There's no way for an mortal AST to mentally compute that on the fly (though I will concede there is probably one player out there who can probably do this, lol). Having the information available to rest of the mortal population them will allow ASTs to select their DPS-augmenting buffs better.

    Again, I point to the fact that if your WAR is doing the most DPS in your group, none of the rule of thumbs I posted on the OP or any if the suggestions brought forward as "can use this as a good estimate" will tell you that WAR is absolutely destroying the boss' face.

    While "slapping a random DPS with a Balance / Arrow" is acceptable by some, without the DPS information available an AST will always be under performing compared to their WHM and SCH counterparts and we shouldn't turn a blind-eye to this particular facet of the AST's kit.
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    Last edited by Ghishlain; 03-26-2016 at 06:17 AM.